But the gardening flower memes
Coh2memeeconomics are going through a crisis right now. Where are our M3 in shocktroop quotes ? Our CM eating habaneros ? Where is our pudding ? We want pudding!
Thread: Remove Anti-Swear Moderation6 Oct 2018, 02:21 AM
But the gardening flower memes Coh2memeeconomics are going through a crisis right now. Where are our M3 in shocktroop quotes ? Our CM eating habaneros ? Where is our pudding ? We want pudding! In: COH2 Gameplay |
Thread: Bren Carrier and Soviet M3A1 Outright OP Early Game4 Oct 2018, 02:25 AM
Step 1: Watch minimap. How much territory did my opponent cap in the first minutes of the game? If low amount, think if this translate in the opponent wasting time building tech or creating a unit which can't cap. Alternative: does anyone know if you can still see XP kickers through fog of war? They removed building shadows for a reason but not sure if they removed the alternative method of knowing soviet openings. Step 2: STOP BEEN GREEDY against teching shock units opening. Obviously you are gonna be forward because your opponent have less unit on the field at a certain point and your capping capabilities are higher. Step 3: STOP BEEN GREEDY and now STUPID when you are close to hitting the 60 muni mark. For all that it matters, you are mostly gonna have similar resource income so you can check your own resource pool to more or less gauge the opponent resources and timing. If you are fighting forward on enemy territory, with a low health/model count, separated from any other friendly unit, you only have yourself to blame for any loss on retreat. In: COH2 Balance |
Thread: How do you download replays?4 Oct 2018, 02:09 AM
You watch it in game in the replay section of the main menu. It's not a video file, you can control the camera and such. Adding to this. Replays are basically all the inputs orders which were done by each player and then reproduced using the games engine. You won't be able to see the replay outside of the game. This is also why a patch hits, you might not be able to watch old replays, as stats on units can be changed and produce a "desync" as the results provided by the the input orders would not be the same. This is also one of the reasons we don't have a proper reconnection system nor a good replay (rewind) mode. You can't just jump forward on a replay or even go back a single second, cause there's no save state of the global situation of a game on any given time. It would be GLORIOUS if for AoE4/CoH3 we could have 1 min intervals on which we could then jump back n forth. I would say even 5 mins would make watching any replay less tedious if you just miss a moment. Not to talk about how much more content creators and caster would benefit from this. In: Lobby |
Thread: "balancing" discussions are ALL pointless3 Oct 2018, 03:01 AM
Not talking about "pros" playing the game, more so of people who were a joy to discuss with. People who contribute to the game, even if just by discussing matters in a constructive way. Regarding the retention of players, i'll say i have to disagree. Just take a look https://steamcharts.com/app/231430#All This is the only reason we still have any kind of resemble of support whatsoever after 5 years. ANY game would love to have similar player retention throughout time. In: COH2 Balance |
Thread: pathfinders did they useful?2 Oct 2018, 18:44 PM
The worst thing about them, is that they are in the USf army. They have the potential to be devastating through BAR use but on the other hand, they kinda lack the room to be used. RET are no longer dirt cheap so you can't just stall with a couple of them with as few rifles as possible so you can later use Paths + Paras. Due to the nature of teching, you end up with way too many infantry squads for your own good. In: COH2 Balance |
Thread: "balancing" discussions are ALL pointless2 Oct 2018, 18:34 PM
"Pro caster", not pro player. I do enjoy his videos but there should be a reminder that the channel is called PROPAGANDAcast for a reason. This is how you teach/advise someone. Does this thing exist in this forum? No, not at all. https://www.coh2.org/forum/2/state-office Shame that most REAL pro players have already burn out through out the years. In: COH2 Balance |
Thread: COH3 Ranking System2 Oct 2018, 18:11 PM
I don't think so. While CoH benefits from having a single server grouping all people around the world, i'll think you still need x5-x10 the numbers for a restrictive matchmaking. Again, we already have a pseudo division based ranking system. That's what the level represents. Instead of calling grandmasters, we have lv18-20. Master 16-17, Diamond, 14-15, etc... A "competitive" matchmaking means people willing to wait 10/30 mins for a game on 1v1. For teamgames, you might as well just make a new smurf account each time you finish your placements games. By CoH nature and design, i don't think seasons would work as well as other games. Map pool rotation is something that can be done without going into seasons and specially ELO "soft resets". In: Lobby |
Thread: COH3 Ranking System2 Oct 2018, 02:16 AM
I think you are missing a point here n there about how systems works for each game, including CoH. https://www.coh2.org/news/54445/the-ladder-1v1-matchmaking Most if not all games uses different types of ELO system, whether they show it or keep it a secret number. Rank/divisions are just a way to give players some kind of feedback on where they are ranking compared to other players and give them some sense of "progress" or objectives to achieve. When you have a big playerbase, SEVERAL THOUSANDS active players at any given moment, you can take the luxury of putting restriction based on leagues despite MMR discrepancies. In the case of CoH, you have an ELO system which determines your ranking and the level tells you on which percentile you are within a faction. Top 200 onwards gets lv from 16 to 20. But 201 and above, that's not the case. A faction requires 4000 players to have properly all lvs distributed. Factions with less players will have missing levels. Accordingly, faction balance is almost irrelevant in this respect, because imbalances are compensated by matching with a better or worse player. Obviously, this does not work for the top players, as "better" players are simply not available (another reason for balancing from the top). Thanks for bringing this up. There are certainly better ways to show skill level than absolute ranking or an artificial level 1-20. I think a good way to measure if a faction is up or op is to see if the matchmaker consistantly puts a factions 80th percentile player against let's say another faction's 65th percentile player in a match that should raise red flags. It would mean that the first faction is underpowered since a more skillful player is consistently pitted against a lesser skilled opponent and still have a competitive match. The only way this goes wrong is if there is ample evidence that the average player of one faction is simply better than the average player of another faction. The ranked playerbase has shrunk throughout the years that you don't really have a proper way to qualify how much better a certain percentile of the base is compared to one or another. Even the arbitrary top 200 have fallen short since a year or 2 ago. Add to that the CoH ELO sytem is "exploitable" in the sense that basically "ANYONE" can rank top 200 through a small sample of 10/20 games by playing against potatoes or by spamming games and having a W/R above 50/55. Gauging "balance" through matchmaking is a joke, because players are not restricted from playing against opponents which are much better or worst than them. CoH2charts became relevant only when the difference between factions was at +10% or more on WR. Even worst, the site was a general faction performance which had no information about the specifics match ups against each other. In: Lobby |
Thread: Do volks need some nerf? If so, how?1 Oct 2018, 17:24 PM
It's way more interesting seeing people who have "main" factions for several tournaments in a row, suddenly had to change them (adapt) in order to win. In: COH2 Balance |
Thread: Unit stats1 Oct 2018, 11:05 AM
https://www.coh2.org/topic/36347/cruzz-s-the-more-you-know/post/672650 https://drive.google.com/open?id=0B7gwy65JLbSRMEJ3M2ZPandMMW8 Download it and then open it up with any browser. In: COH2 Gameplay |
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