SEGA has announced that it has acquired Two Point Studios, the creators of Two Point Hospital, for an undisclosed sum. Two Point will become fully integrated into the SEGA Europe family – which includes other major strategy developers such as Creative Assembly, Sports Interactive, Relic Entertainment, and Amplitude Studios. https://www.pcgamesn.com/two-point-hospital/two-point-studios-sega-buyout
My head-canon is that someone at SEGA is/was a major bullfrog fanboy and pleaded not to let this one slip-by.
If SEGA wanted to fill a specific quota with simulation games, the kings themselves came knocking at their door to make a game.
SEGA in that regard is being brilliant, and I'm glad the Bullfrog team may have finally found a home.
They are former leads from Bullfrog Productions (RTS studio killed by EA) and Lionhead Studios.
Bullfrog created RTS games such as Populous and Dungeon Keeper.
If MS Buy Relic Without CoH IP (speculation):
Maybe CoH become part of Sega Searchlight in partnership with MS.?
Alex Peters new role & timeline seems to match Relic new job announcements for a brand new team/project 6+ weeks ago.
Over a dozen publishers have voiced interest in publishing Iron Harvest. We spoke to everyone and entered negotiations with a handful. In the end, we have partnered with the publisher we think is the perfect fit for Iron Harvest: Deep Silver.
Deep Silver are mostly known for publishing the Metro, Saint's Row and Dead Island series. They've also proven that they can support crowdfunded games with such hits as Kingdom Come: Deliverance, Wasteland 2 and Pathfinder: Kingmaker.
We agreed with Deep Silver that KING Art will retain total creative control. Deep Silver have also committed themselves to help with things like production, first party relations e.g. so we can concentrate to fulfill all of our promises towards you. With their support, more content, potentially more platforms and even a level editor are now on the horizon (see below).
We both agree that Iron Harvest is a great opportunity to make a mark on the RTS genre and to release something special. We’re super happy to have found a team that is so committed to the project!
Iron Harvest developer King Art Games has announced that the game now has a publisher: Deep Silver. In a post on its website announcing the news, the developer explains that it's fielded over a dozen offers from publishers, speaking to a few of them, but found the publisher behind crowdfunded games like Kingdom Come: Deliverance, Shenmue 3 and Pathfinder: Kingmaker to be the "perfect fit".
we’ve welcomed helpful partnerships with Annapurna Interactive, XBox, and Epic to support us
grady_vuckovic:
A crowdfunded game only made possible by gamers sticking their necks out to support them, with the explicit promise of releasing the game on Steam (and by the sounds of it Linux version as well), and they thank Epic for supporting them while giving their actual supporters the middle finger. Can you get anymore tone deaf than that?
Hope they enjoyed their crowdfunding success, it will be the last time they enjoy it, no one will ever support them crowdfunding a game ever again after displaying how eager they are to break a promise.
Mahandev:
Same thing happened with Phoenix Point, they used the Kickstarters as an interest free loan in order to create a demo, then sell the demo and their playerbase into Epic's ecosystem for a cash infusion. Not only did it make me lose all faith in the Dev's interest in their fans' best interest, but it made me swear off kickstarting any game again. Up until now it's been magic - Darkest Dungeon, Wasteland 2, Pillars of Eternity, there have been some real gems created in the crowdfunding soup before Epic took a shit in the water and ruined the taste.
There are always some signs if a game comes out exclusively on the Epic Games Store. It usually begins with the developers not doing any community updates anymore and changing the Release Date to TBD. The same thing happened with The Outer Wilds a few weeks ago and since the Epic Games Store was launched in December there was also an Outer Wilds Store Page up.
So I made a thread in the Steam Community Hub in March with the title: “The Outer Worlds will probably be an Epic Games Store exclusive”. After only a few comments from people who didn’t really believe it they deleted the thread without any comments.
There is a chance that more Threads were deleted and everything looks like this was a decision made a while ago.
Edit: The same signs were also shown right before Control and The Outer Worlds were announced as Epic Exclusive. Currently Rune is a pretty good Epic Exclusive contender since they don't do community updates on Steam anymore and they announced to skip Early Acces because they got a lot of money (Steam still shows it as Early Access Game).
David Eddings has shared new Gearbox details in an interview with Newsweek
The plot thickens: Randy Pitchford 'secretly' try to sell Gearbox and was in communications with the buyer, Greg Richardson?.
"I liken it to getting pushed off the Titanic 20 feet from shore,” Eddings said. “You're sopping wet, disgruntled and angry, but two days later you're thankful. You're not on the sinking ship. But you're sad, because there are a bunch of people still on the ship."
Gearbox PR passive-aggressive response to Eddings allegations;
"Gearbox takes any and all claims of this nature very seriously and we will abstain from commenting on the allegations Dave is making because it is a personnel matter.
We think it’s a shame that the 400+ employees here who have poured the love and passion into Borderlands 3 are having their work be diluted by personal allegations."
Disingenuous response? 'Yes Men' defending Randy for personal benefit?.
David Eddings, help translate Gearbox’s PR nightmare using their own words:
@davideddings
I think it’s a shame that the 400+ Gearbox employees who have poured their love and passion into Borderlands 3 are having their work be diluted by Randy Pitchford's history of unprofessional behavior. https://twitter.com/davideddings/status/1126947104205824000
David is clearly defending Wade Callender’s lawsuit against the Gearbox CEO.
Allegedly a high-level embezzlement/ponzi scheme with million of dollars. Also, Gearbox CEO breaches of fiduciary duty to private investors.
I’ll highlight important details/analysis below. The ‘physical assault’ and harassment is a sideshow.
With David Eddings new info, it appears that Randy was trying to secretly sell Gearbox and was in communications with the buyer, Greg Richardson.
https://www.nintendoenthusiast.com/2019/05/10/claptrap-actor-claims-pitchford-assaulted-fired-him-after-getting-caught-in-lie/
Eddings claims he was approached by two different people with an alarming rumor at GDC 2017. Both sources claimed that investor Greg Richardson was interested in buying Gearbox. As Vice President of Business for the company, Eddings was shocked that he was hearing this for the first time. These sources asked to remain anonymous, and Eddings agreed.
Shortly after this, he approached Pitchford to ask about the rumor. We know from the Wade Callender lawsuit that Pitchford would eventually team up with Richardson on a funding deal. That deal was finalized in July, while GDC took place in March. Eddings claims Pitchford denied any knowledge of Richardson and quickly became angry. Pitchford demanded to know the name of the sources, and when Eddings didn’t answer, Pitchford got physical.
The CEO gets angry
He shoved the f**k out of me while I’m on the balls of my feet trying to whisper. [He] knocked me back four steps… I believe I caught him in a deception. Gearbox co-founder Landon Montgomery has corroborated this claim. He confirms that he saw David Eddings whisper something to Pitchford and that Pitchford responded with a hard shove. The fight continued via text message, and Eddings stood his ground. As a result, Pitchford fired him the next day.
*SNIP*
https://images.law.com/contrib/content/uploads/documents/292/GearboxSuit.pdf
By June of 2018, Pitchford’s tyranny was unrelenting. Despite Pitchford’s failure to deliver on his various promises to Callender, Pitchford was pressuring Callender to lend even help to Pitchford. Specifically, Pitchford hassled Callender to help Pitchford capture 100% control of Gearbox by squeezing-out Pitchford’s sole remaining partner, Stephen Bahl. According to Randy Pitchford, it was imperative that Callender convince Bahl to accept low buy-out price so that Pitchford could afterward sell his equity to investors at much higher price. Among the additional enticements that Pitchford offered to Callender if he joined along: an opportunity to become Randy’s personal counsel in exchange for 5% of every future dollar Pitchford made. Callender declined Pitchford’s solicitation.
But, because of their long history and Pitchford's reassurances, much of Callendar's work was apparently done without a contract. For instance, he and investment broker Greg Richardson arranged a financing deal for Gearbox that included a $15 million loan and a $10 million line of credit that would become available after the original loan was repaid: "Neither Richardson nor Callendar operated under a signed contract prior to the performance or the conclusion of their funding efforts," the suit states. "The repeated assurances of Randy Pitchford were universally relied upon in good faith." https://www.pcgamer.com/randy-pitchford-and-ex-gearbox-lawyer-engaged-in-ugly-legal-fight-over-alleged-dollar12-million-secret-bonus-unpaid-loans-camgirl-porn/
Greg Richardson, former Bioware CEO 2005-2007 and involved in the sale to EA.
Current board member within several gaming companies. Since 2015, Private Equity Investor and Senior Advisor: https://www.linkedin.com/in/richardsongreg/
Working with world class management teams, strategic and institutional investors collaborating on new strategic initiatives, product management, go to market strategies, investment opportunities, financing and M&A. Partners include Niantic Labs, DraftKings, SuperCell, Gearbox Software, The Philadelphia 76ers, Publishers Clearing House, IMSC, Advent Capital, Summit Partners, NextEquity and Anorak Venture Partners
Served as the Vice President and General Manager of EA Partners. EA Partners managed key external relationships for EA and served as a catalyst for IP and asset acquisitions for the company. Helped create EAPs charter and was responsible for acquisitions and long term partnerships including those with DICE, Crytek and Valve.
Disclosure/Exposé is coming (skeletons in the closet? *cough*) as these two lawsuits will DEMAND independent accounting of ALL Gearbox assets.
Not to mention the subpoena’s if this goes to trial.
Randy, my man. Step away from the Keyboard!.
From the lawsuit, Wade Callender promise 'unthinkable acts' will be disclosed in the coming discovery and trial.
Convinced of the futility in trying to correct Pitchford—and in compliance With the terms of the Cabinet Pact that all parties signed—Callender retained counsel in July of 2018 to “reach an agreement with the President” about Callender’s “exit strategy” from Gearbox. In preparation thereof, Callender met With Gearbox’s outside counsel at Scheef Stone to inform them of the problems at issue. During these meetings, Callender’s expressed his specific intent to negotiate his exit strategy per the Cabinet Pact, with which everyone was familiar.
On the evening of July 27, 2018, Callender personally informed fellow Cabinet members about his intent to commence his exit—strategy negotiations with Randy, per the Cabinet Agreement. In response, several Cabinet members expressed disappointment about the notion of Callender’s departure, frustration about Randy’s penchant for manipulation, and heartfelt concern over their own security in light of Randy’s Willingness to exploit his oldest friend. To paraphrase one Cabinet Member, “If Randy will treat his best friend this way, what chance do the rest of us have?”
On the evening of July 27, 2018, Randy Pitchford learned of Callender’s intent. In response, Randy Pitchford preemptively announced blatant falsehood: that Callender had “resigned” from Gearbox. In his declaration, Randy-the-consummate-performer proclaimed that it was “With regret” that he was accepting Callender’s resignation. Randy’s performance was complete sham.
When Callender protested that he wasn’t resigning as Randy was claiming— noting that Randy alone was invoking the word “resign”—Randy refused to listen. Instead, Randy immediately severed Callender from the Gearbox systems and the new headquarters (the construction of which was spearheaded by Callender).
During this time, Randy instructed Gearbox’s IT department to “intercept” all communications from Callender so that Callender could not correct Pitchford’s false narrative about Callender’s employment.
Hell-bent on retaliation—and hoping to pressure Callender into silence about the
reasons Why Callender was invoking his Cabinet Pact/exit-strategy terms—Pitchford engaged in unthinkable acts that Will become clear throughout discovery and trial.
Will this Epic CEO tweet age well?
@TimSweeneyEpic
Randy Pitchford (@DuvalMagic) wrote a great tweetstorm on the Epic Games store and Borderlands, which Redditor u/Slawrfp assembled below. Sort comments by "controversial" to see both points of view. https://twitter.com/timsweeneyepic/status/1117145708799451136
Quote Amy Hennig/Visceral also relates to the downfall of Bioware:
“That’s sort of reductive, but it’s useful because people can kind of visualise something in their head. But what that meant is we obviously had to take the Frostbite Engine, because there was the internal initiative to make sure that everybody was on the same technology, but it was an engine that was made to do first-person shooters not third-person traversal cinematic games.
“So building all of that third-person platforming and climbing and cover taking and all that stuff into an engine that wasn’t made to do that. We did a lot of foundational work that I think the teams are still benefiting from because it’s a shared engine, but it’s tough when you spend a lot of time doing foundational stuff but then don’t get to go ta-da! [laughs] You know, here’s the game.”
Source: https://www.vg247.com/2019/02/22/amy-hennig-visceral-ragtag-frostbite-engine-shortcomings/
The Past And Present Of Dragon Age 4:
https://kotaku.com/the-past-and-present-of-dragon-age-4-1833913351
While reporting on Anthem, I kept hearing one interesting sentiment from current and former BioWare staff: They felt like the weirdos in EA’s portfolio, the guys and gals who made nerdy role-playing games as opposed to explosive shooters and big sports franchises. BioWare games never sold quite as well as the FIFAs and Battlefields of the world, so it never felt like they could get quite as many resources as their colleagues at other studios. High-ranking BioWare staff openly wondered: Did EA’s executives really care about narrative? Did they really care about RPGs? Those questions have always lingered, and still do today.
Due to lack of money making, EA are biased against single player games and other underrated game genres. Fallen Order is a rare exception.
Imagine, if Relic was owned by EA or Activision?.
EA owns several good RTS IPs such as Dungeon Keeper created by game director Peter Molyneux/Bullfrog Productions.
At the end of the final day, one viewer told Alex Garden, Relic's founder, that he was incredibly excited about Homeworld, and that he considered it one of the most innovative things he’d seen for a long time. It turns out that that man was legendary game director Peter Molyneux! Peter was so impressed, he said he was going to inject inspiration from Homeworld into his next project, which was the then unannounced Black and White. https://www.relic.com/article/8338
Love of money corrupt - destroy quality gaming & underrated game genres
EA's money chant, enjoying non-regulated gambling (such as Fifa):
With corporate Blizzard (Activision/EA influence), there would be no Overwatch and no Starcraft, just clones of everything that sells and mobile casinos disguised as games etc..
Corporate Blizzard to developers; ‘get shit moving we need to show growth’ (quantity above quality = a new sheriff in town);
“You would’ve thought Blizzard was going under and we had no money,” said a former Blizzard staffer, who told me they left the company this year in part because of Activision’s influence. “The way every little thing was being scrutinized from a spend perspective. That’s obviously not the case. But this was the very first time I ever heard, ‘We need to show growth.’ That was just so incredibly disheartening for me.” https://kotaku.com/the-past-present-and-future-of-diablo-1830593195
Diablo Creator and Co-founder Blizzard North, David Brevik: "Activision is taking over Blizzard"
The Empire Strikes Back
Word of warning. EA is using deceptive marketing trying to prop up their bad reputation and boost internal company morale.
EA CEO to employee's; Drink your kool-aid and become corporate YES MEN!.
The recent EA marketing of Falling Order is psychological manipulation. Watch this;
EA and this includes EA Vancouver pioneered progression based P2W loot boxes. The Wilson loot box = Casino slot machines that give virtual assets within a closed ecosystem.
Valve/CS:GO also made a lot of money from these loot boxes but cosmetics only so not as bad and also open ecosystem with skin trading etc..
In China, P2W/gambling culture are escalating.
Why do western AAA publishers want to get into the Chinese gaming market? Follow the money!.
Pro-consumer regulations can't stop predatory business models only slow them down.
Vote with your wallet or this will get worse.
Transparency is key.
The Coming War
We are at war, we as a global gaming community just don't know it yet.
Once the rest of the western PC/console gaming community catch up to this. You think Diablo Immortal/BF2 hate was bad? That was nothing compared to what is coming.
True gamers are the most passionate consumers on the planet. Game developers will either remember this or actions will have consequences. Gabe Newell's advice in 2013 still rings true: 'Nobody is smarter than the internet' https://www.businessinsider.com/valve-ceo-gabe-newells-advice-to-businesses-still-rings-true-today-2017-11?r=US&IR=T.
EA: you are asking too much from us you entitled fans.
Just sad i can't use them
I wish i could give it to new players in coh2.
For the record, in the Closed Alpha we did give Relic plenty of good feedback on how to avoid progression depletion and make the system more transparent+fair for new players.
From my POV, it was obvious the higher ups were only interested in "damage control" and partial fix.
It was great they improved the system, but still pretty mediocre (at best).
http://www.companyofheroes.com/blog/2014/07/21/lets-talk-war-spoils
In order to balance the system and create consistent drops for all players, it became necessary to drop duplicate items.
We have been planning on adding value to duplicate items since the shift, but also wanted to roll out the initial system so that it could launch with the Western Front Armies release. Our intent has always been to see the War Spoils system evolve over time.
Just to elaborate how serious the Wade Callender lawsuit is;
Below is a good podcast from retired New York City Police Officer (@MrboomstickXL, 21 years in service). https://twitter.com/mrboomstickxl
From 1:32:00 - @MrboomstickXL joining us, to discuss the possible legal ramifications for Gearbox CEO, Randy Pitchford.
TL;DR. This is Embezzlement (white-collar crime).
If they can prove any wrongdoings with the $12M, the Gearbox CEO will go to jail.
MOBILE TICKETING All BlizzCon 2019 attendees will need to download the AXS mobile app (Android, iPhone) before BlizzCon. Your tickets are linked to a QR code displayed in the app that refreshes at regular intervals.
Blizzard is Shadily Deleting Dislikes & Comments on Diablo Immortal's YouTube Uploads:
- Activision CEO vision for making video games (quote 10 years ago):
Activision CEO Bobby Kotick has a real knack for words: At a recent conference in San Francisco he said that one of his goals when he became head of the company was to "take all the fun out of making videogames."
https://twitter.com/DuvalMagic/status/1124772468114087936
@SkillUpYT
Apparently the voice actor for Claptrap never got paid for his work (it maybe fell under his responsibilities as a Senior Gearbox employee?). Pretty wild given how central Claptrap was to the game's success.
And he isn't returning for #BL3. Sad times.
https://twitter.com/davideddings/status/1123970727395373057
@davideddings
No. For the first time, I insisted on getting paid for my performance and all of a sudden they couldn't afford me. Now I'm not telling them how to run their business but maybe next time they should put the $12M payment from 2K in the Gearbox bank account instead. Just sayin'...
Randy Pitchford
@DuvalMagic
There was no “force” - He wanted it (and reveled in it). The issue today is that Mr. Eddings is bitter and disgruntled about having been terminated. He was offered 2x scale, he refused.
I don’t want him to do it unless he wants to do it, as motivation affects performance.
Glad to hear @GearboxOfficial is taking the claim "very seriously" as I'm eager to cooperate with whatever independent firm Gearbox/2K chooses for the ongoing investigation into Randy's misdeeds (which should be fairly easy to conclude).
For the record, Gearbox HR was informed of the assault the morning of Monday March 6, 2017. Randy fired me the next day. https://twitter.com/davideddings/status/1126198610637537280