*SNIP*
Continuing the discussion, Isgreen reinforced the fact that Microsoft’s new studio founded to work on Age of Empires will not be abandoning this new remaster anytime soon. “The important thing is that even when we do [Age of Empires III: Definitive Edition] and when we are going to start talking about [Age of Empires] 4 later this year, which I am very excited about, we’re not going to abandon the games. We’re still going to support them. People love Age II, and if people just want to play Age II forever okay, that’s cool. We’ll keep making campaigns and stuff for them to do. It really is a long term commitment for us. We want to keep supporting the game.”
"I didn't want people to think this was our attempt to go and push all the other stores out of the way," says Spencer. "In fact, if you want to buy games from us, we want to give you a choice where you buy those games. So the announcement of Halo: Master Chief Collection coming to both Steam and our store was us saying you should be able to buy the games where you want to buy them. We want to make sure the communities are all connected, so we obviously had to work with Valve ensuring that, regardless of where you bought the game, you'd be one community playing together."
*SNIP*
With Steam being the largest of the stores, it makes sense to start there. Spencer says that Valve's also been supportive when it comes to making sure everyone still gets to play together, and he got advice from friends at Valve when it came to bringing the Xbox Game Pass at PC. This doesn't mean more stores are out of the question, and there's no reason why we wouldn't see them appear on GOG or the Epic Games Store somewhere down the line.
As for what's going to appear on Steam, it sounds like it will be most games, at least going forward. "My expectation is that our games will be available on Steam," says Spencer. "You can never say 'always ever', because then something will happen with rights in certain situations where something might not happen, but we have a really good relationship with the team over there. We go over and talk to them about a lot about the plans we have—it's a good, healthy conversation. So there's nothing in our plans that would say there's a reason we wouldn't continue to ship our games on Steam."
Microsoft's also looking into bringing existing games over, and Sea of Thieves was one of the most requested games on Steam, after Halo. It's a matter of finding time to do the work required to get it ready for Steam. Microsoft's not ready to make announcements about it yet.
Keep an eye out for our full interview with Phil Spencer.
Notfaye
Company of heroes looks amazing, we’re talking 40 vehicles 1:120 scale and 150 soldier minis, real time or turn based with a solo and coop mode. But... they took three years to deliver their last box, and everything is poor renders. If they deliver it’s amazing
ncc1701jv
Company of Heroes looks great, all those glorious minis/vehicles. I just dont know that I would ever get it to the table (looking at you ALL of the rest of my wargames).
butters-chaos
Very interested in Company of Heroes, however the reputation of creator is not that good. The previous game was delayed 2-3 years. Still deciding whether to get CoH or Tide of Iron..
mellman99
I'm currently in on Company of Heroes. I love the video game but I don't see myself holding on to this one because I feel like it won't translate properly to a board game.
To provide more purchase options for the backers we are going to release what was originally going to be a retail only version of Company of Heroes. We know its a slight risk for the campaign by decreasing the current total as some downgrade to this more affordable set but we think some backers will really appreciate it. Includes all of the components to play 2 players with the USA and the Wehrmacht German factions with the Trois Ponts and Monastery maps. (Two maps only in this set.) This is also a good way to upgrade your Core Set to 5-6 players a little more affordably than purchasing two of the $99 4 Player KickStarter Sets.
In response to the requests for a second German faction and because the campaign is doing quite well, we would like to announce the upcoming add-on pack Oberkommando West.
New PCgamer interview with Phil Spencer: Age of Empires 4 is 'making good progress', and Microsoft will talk about it later this year
"We've been incredibly impressed by Relic's capability," says Xbox's Phil Spencer.
https://www.pcgamer.com/age-of-empires-4-is-making-good-progress-and-microsoft-will-talk-about-it-later-this-year/ https://twitter.com/pcgamer/status/1138430257235730433
Yesterday, I sat down with Microsoft's executive VP of gaming Phil Spencer to discuss Game Pass coming to Windows, the company's attitude towards Steam and a whole lot more. One subject I just had to ask about, given the opportunity, was the current status of Age of Empires 4. The Relic-developed sequel to Ensemble's historical strategy series was announced back at Gamescom 2017, and didn't feature in the Xbox E3 briefing on Sunday. The good news is, you'll be hearing more about it later this year.
"We'll talk about it more this year," Spencer says. "Relic's great as a studio, we're making good progress with it. One of the things I loved about our show [on Sunday] is the things that we didn't show. We had 60 games, 14 first-party games, with 12 shipping in the next year. And then I know, like okay, what's The Initiative working on? Where is Age 4, how's that going? I think Playground has a second team, what's going on with that? Where's Turn 10, they didn't show up?
"So it was cool for us to be able to have a such a full show, and have some things like Age 4 that have been announced but haven't been shown in a while, other things that maybe aren't announced, to still be able to have those continue to drive excitement both through the year and potentially even next year's E3. But we'll talk more about Age 4, yeah."
I asked Spencer if there was anything more he could say about the game. "No, I want us to make sure we're doing that in the right context. The thing I would say is, we've been incredibly impressed by Relic's capability. Obviously they're somewhat local to us being in Vancouver, and we know the studio. They did the best job of, 'here's what we think Age should go to'. And the other thing I'll say is, we are learning a lot revisiting Age 1, and Age 2. As those communities grow again, as those communities continue to exist, they have large player bases, and there's a lot of feedback. So we're really getting good insight. even here as we're putting Age 2: DE, which is playable on the floor, from those communities about things they'd like to see in Age 4, and that's important for us."
Age of Empires is being treated like a big deal again by Microsoft. Age of Empires 2: Definitive Edition is coming later this year, and the same treatment is on the horizon for the third entry in the series. It feels like one of Microsoft's priorities as it looks to attract PC players to its new Game Pass offering. Microsoft also announced a 'newly founded' Age of Empires studio on Sunday, too.
Look out for my full Phil Spencer interview later this week.
Even if AoE4 was ahead of schedule (which would be great news), it's more than probable that it will be put on hold till they release both definitive editions.
We shall see, I guess.
I still think MS was in negotiation to buy Relic and when that did not work out Phil Spencer create a new AoE studio. As suggested by Klobrille, Phil Spencer likely have a multi-title agreement with Sega/Relic.
https://twitter.com/klobrille/status/1133497898874875904
@klobrille
I think it's rather obvious at this point that MS is building an in-house team for the Age of Empires franchise while maintaining to work with Relic through MSGP for now. And that's fine as long as they have a strong in-house team and a multi-title agreement with Relic/Sega.
New PCgamer interview with Phil Spencer: Age of Empires 4 is 'making good progress', and Microsoft will talk about it later this year
"We've been incredibly impressed by Relic's capability," says Xbox's Phil Spencer.
https://www.pcgamer.com/age-of-empires-4-is-making-good-progress-and-microsoft-will-talk-about-it-later-this-year/ https://twitter.com/pcgamer/status/1138430257235730433
Yesterday, I sat down with Microsoft's executive VP of gaming Phil Spencer to discuss Game Pass coming to Windows, the company's attitude towards Steam and a whole lot more. One subject I just had to ask about, given the opportunity, was the current status of Age of Empires 4. The Relic-developed sequel to Ensemble's historical strategy series was announced back at Gamescom 2017, and didn't feature in the Xbox E3 briefing on Sunday. The good news is, you'll be hearing more about it later this year.
"We'll talk about it more this year," Spencer says. "Relic's great as a studio, we're making good progress with it. One of the things I loved about our show [on Sunday] is the things that we didn't show. We had 60 games, 14 first-party games, with 12 shipping in the next year. And then I know, like okay, what's The Initiative working on? Where is Age 4, how's that going? I think Playground has a second team, what's going on with that? Where's Turn 10, they didn't show up?
"So it was cool for us to be able to have a such a full show, and have some things like Age 4 that have been announced but haven't been shown in a while, other things that maybe aren't announced, to still be able to have those continue to drive excitement both through the year and potentially even next year's E3. But we'll talk more about Age 4, yeah."
I asked Spencer if there was anything more he could say about the game. "No, I want us to make sure we're doing that in the right context. The thing I would say is, we've been incredibly impressed by Relic's capability. Obviously they're somewhat local to us being in Vancouver, and we know the studio. They did the best job of, 'here's what we think Age should go to'. And the other thing I'll say is, we are learning a lot revisiting Age 1, and Age 2. As those communities grow again, as those communities continue to exist, they have large player bases, and there's a lot of feedback. So we're really getting good insight. even here as we're putting Age 2: DE, which is playable on the floor, from those communities about things they'd like to see in Age 4, and that's important for us."
Age of Empires is being treated like a big deal again by Microsoft. Age of Empires 2: Definitive Edition is coming later this year, and the same treatment is on the horizon for the third entry in the series. It feels like one of Microsoft's priorities as it looks to attract PC players to its new Game Pass offering. Microsoft also announced a 'newly founded' Age of Empires studio on Sunday, too.
Look out for my full Phil Spencer interview later this week.
https://store.steampowered.com/news/46547/
In celebration of the 5th Anniversary, get Company of Heroes 2 for FREE starting now until December 10th at 10AM Pacific Time! Once you add the game it will remain in your account after the free period, so don't miss out!
This graph now displays the share of total owners of the game that played it in the last two weeks:
On 10/12/18; 21% active player base (out of 3,2M) is the highest in years.
Since last update, I think it's over 4M owners now.
CoH2 discounts/giveaways devalue the base game.
Steam selling base game for 19,99€ make Relic/Sega vulnerable to re-sellers such as Kinguin and G2A (the secondary market/gray market).
The truth behind those mysteriously cheap gray market game codes
https://www.polygon.com/2015/2/9/8006693/the-truth-behind-those-mysteriously-cheap-gray-market-game-codes
Gravity Ghost isn't the only title on sale at Kinguin, or at its competitor G2A. On these and similar marketplaces you can pick up just about any game you want, including triple-A titles, often at huge discounts. Steam keys, Origin keys, gift keys and even codes from the back of pre-purchased retail game cards — these storefronts have it all.
*SNIP*
R told us that he makes between 1,000 and 1,500 Euros in total revenue per month on his store, or between $1,100 and $1,700. During the holidays, he says, that can rise to more than $2,200 per month. We asked if this was his full-time job, to which he responded, "Something like that." We can't really be sure if his store on Kinguin is his primary source of income.
OUR SELLER SEES MONTHLY REVENUE OF $1,100 TO $2,200 PER MONTH
From the perspective of consumers, the sale of gray market games makes sense. Sometimes people receive games as gifts, or as promotional offers and either do not want them or do not need them. Promotions like Steam discounts and Humble Bundle sales are timed offers, and invite those with the means to make speculative purchases, investments of a sort, where game keys are farmed with the intention of selling them later for a profit.
As for those whom think Epic is like some Chinese entity eating everything up, that's really foolish. Epic is majority owned by an American, and its talent pool is mainly from North America or the west in general, Tencent has like 40 something percent share and was brought on mainly for their expertise of "gaming as a service" from their experiences in Asia
In June 2012, Tencent made a minority investment in Epic Games, purchasing approximately 48.4 percent of outstanding shares of Epic stock, equating to 40 percent of total Epic capital inclusive of both stock and employee stock options," Sweeney said in an emailed statement. "As part of the investment, two Tencent representatives joined Epic's board of directors, in addition to the three directors and two observers appointed by Epic.
For me the best thing about E3 was Keanu Reeves Cyberpunk 2077 and Bethesda hype squad. Freaking out over every other Bethesda sentence was hilarious and cheering loud for Fallout 76 updates+mobile games.
Related to Relic and AoE, the biggest E3 announcement was not even on show but this:
Maybe following year: Age of Mythology/Trailer for AoE4
At face value this makes sense.
1) But AoE4 has been in pre-production since Relic gave up on CoH2 development in 2015 and likely full production since 2017.
2) AoE4 announcement trailer was good with Charles Dance voice-over but barebone with just concept art. I get that MS/Relic don't want to show experimental gameplay but a new cinematic trailer was to be expected.
3) According to Klobrille a known MS leaker, AoE4 is ahead of schedule.
4) Relic's former communication lead (Benjamin Boudreau) talked about early AoE4 community consultation/betas https://community.dawnofwar.com/discussion/15995/well-relic-q-a/p4
@loksunl said:
The beta just too late for making needed changes before release.
Why relic not make a alpha or included more old player as test group?
Do you think relic need to rethink the decision process of game direction?
Did the relic team learn enough to make a good AOE4?
I am a AOE fans too(not much as a DOW fan), I only have more doubt for RELIC's ability after today.
r_benb said:
Your points about betas and players as part of our process have been a huge point of discussion in the studio. I can't get into much detail here but even before the launch of DOW, the AOE team has been working very differently to make user research, early play-testing, and community consultation a much bigger part of how we make games.
As the producer for our Beta program, you are a key link between the players and the development team. You will be responsible for the day to day management and execution of our Age of Empires Franchise Beta program, an important initiative where early and prototype builds of our Age of Empires titles are provided to players for feedback and extended test opportunities.
All things considered, the AoE4 radio silence is strange.
Presenters were caught somewhere between amused and a bit annoyed. Zenimax Online studio director Matt Firor particularly found many of his announcements cut off by raucous “WOOOOs” and “YEEEEEAAAAHs.” Was this mysterious man a studio employee, psyched to see The Elder Scrolls Online on stage? Was he simply a mega-fan? I don’t know; I wasn’t there to investigate. Whatever the case, those whoops and hollers danced the line between charming and bit disruptive.
JimmaJamJamie
I am all for people getting excited but the presenters would simply say their name or announce the title of a game and they would cheer for the next 10 seconds.
Most insulting thing is people cheering for Fallout 76 'new content' that should have been included in the original game, which is only being added now due to the backlash/poor reviews they received.
TheBionicAnkle
my 2 favorite moments where when the cut to someone almost crying because of Fallout 76 updates and then hearing the crowd roaring only to be shown people barely clapping.
LionCashDispenser
Front couple rows were reserved for people suspiciously looking like either A.) employees or B.) actors to hype up the crowd. I get that they want to play it safe and not get condemned for eternity like blizzard did. They have more than enough resources, why don't they just make a good fucking game instead of having to resort to playing the crowd. They just keep releasing half baked crap that revolves around bordering pay-to-win mechanics and medoicre gameplay.
frosty_farralon
they learned a lesson from Blizzard: a ton of mobile games tonight so they stacked the audience with people acting like they want that crap.
haduki41
Someone got paid a little too much to cheer cause holy crap the presenter cant even speak without getting interrupted by this random asshole.
tehPeteos
It was amazingly obvious, like they had to do the job they were paid to do but ramped it up to 11 so there's no way people wouldn't know. Good Guy Gregs, all of them!
nuclearc
Absolutely. the front 3-5 rows were full of shill plants... Was hard to hear the boo's over them, but they were there and plentiful at times.
ReaperEDX
They dodged the, "do you not have phones" meme, and now have the single guy cheering meme. Bethesda and EA are trying their best to be unmemeable, but that's how how memes work.
Thanks for sharing.
It's good to know some Relicans still care about CoH and WW2 sacrifice.
The CoH community can be tough on each other and Relic but many fans do love this game.
Among many of the privileges I have as a game designer at Relic is being able to travel for research on the games I've worked on. I visited St. Petersburg in winter, and the battle sites around the harrowing Siege of Leningrad; the Sinyavino heights, Shlisselburg, the banks of the Neva river, Kronshtadt, the Siege Museum in Leningrad, Piskarevskoye.
We overlooked the Oder River at the escarpment at Seelow, saw the narrative of battle left written in the physical damage on many street corners in Berlin, experienced the deeply powerful Memorial to the Murdered Jews of Europe, saw where the final armistice was signed at Karlshorst.
In January of 2018 I finally had an opportunity to visit Normandy, France. We centered our visit in Caen, and traveling around the area was a tour of history I’d been reading about since childhood; Mike-Green to Nan-Red, Cruelly, Authie, Buron, Place des 37 Canadiens, Arromanches, Omaha, Pointe du Hoc, Carentan, Villers-Bocage, Verrieres, where the Black Watch bled itself dry, Bourguebus, Falaise.
Nothing, however, prepared me for the raw emotion I experienced at Bretteville-sur-Laize Canadian War Cemetery. South of Caen near Cintheaux, where almost 3000 allied dead lie, casualties of Goodwood, Spring, Totalize and Tractable. You see little of the cemetery as you approach the stone portico at the entrance, but as you pass through those columns, the simple shape of the almost white Portland stone grave markers appear arranged with utter exactness so that in every direction you look, the lines are perfect. The design alone illustrates deep respect and reverence – grief manifested physically with military precision.
Seeing it for the first time brought a catch to my throat. Battles became instantly less abstract because the cost of those terrible moments was visible and tangible, touchable. As I wandered the rows in the fading light of a cool Calvados winter, many stories emerged – there were soldiers from all over Canada and the Commonwealth, there were great clusters of marker dates that signified the big battles and terrible casualties, personal inscriptions memorialized the fallen, tiny flags and fresh flowers showed that many were still visited, and remembered, and loved. I thought of my grandfather and my great uncles, all of whom, blessedly, survived the war.
The men buried in Bretteville-sur-laize were mostly young. A 22 year old from the Calgary Highlanders, a 19 year old from the British Columbia Regiment, but that also made me think of the war memorial I had visited at Tiergarten in Berlin where many of the Russian soldiers there seemed surprisingly old – I guessed that the flower of youth had long since been spent in the horror of the Eastern Front before the final battles in Berlin, and older and older soldiers had replaced the young. Fathers fighting after their sons had died. There’s a lesson there on the cost of war if what I think is true.
The 75th anniversary of the D-day landings has passed. Soon we will reach the 75th anniversary of the end of the war. These milestones certainly make one remember in a more focused way. I feel however, we’re one more year from understanding real sacrifice, one more year removed from knowing how to band together and tackle existential threats, one more year from the cost of lessons learned about the willingness, and need, to put the collective good before self.
And that’s something we should never, ever forget.
------------------
It appears that Bonnie Jean Mah (former AoE4 narrative lead) also visited France in 2018:
Bonnie Jean Mah @BonnieJeanMah
Such a great thread, @QuinnDuffy . Visiting those sites was incredibly moving and struck home, imagining what those soldiers and civilians went through. Juno Beach affected me deeply, thinking of the Canadians who stormed the beach. Thank you so much for writing this.