This is so with the most changes "suggested" here. They talk about more diversity with commanders, but in reality, they make much commanders useless and no one will play them anymore.
Crappy Sturmtiger that can not be combined with KT, no one will play it,
Pak43 for so much fuel and it still gets destroyed in seconds, no one will play it anymore,
Elefant that needs only 1-2 shots less than a panther to kill something, but can not escape and has to be secured be many units, no one will play it.
Same can happen with soviet FHQ commander.
That a very good point.
We must keep diversity alive.
I'm against any big radical nerfs to any factions. Rather small ajustements and doctrinal to non_doctrinal switch.
Commander's diversity is a must. Having more than one overlapping ability is very bad.
Only few abilities in CoH2 are really too good and are played all the time.
Player's skill matter the most in all formats.