since this forum is all about complaining about the war spoil and commander system recently, i make yet another post about that stuff:
what wins you games? i tell you: mind, strategy and tactics. the commanders are neither pay2win nor an i-win button. i play this ghame since beta and tackled a lot of stuff (e.g. the pio-terminator phase), however ive NEVER seen ANY commander i couldnt beat with some thinking. i see elite troops: i get some more at guns. i see the opel blitz tiger doc: i get some AA trucks... i see someone goes ISU doc: i build anti inf stuff and tech to elefant or panther
the bulletins barely make any difference. why is everyone so keen on them? the only thing they to do to me is telling me what my opponent will build. and the commanders...jesus christ this game isnt about grinding. what will you do with your extra commanders? as much as i m informed there is no commander with the "get 10 000 Muni and Fuel" ability which could win for you. I m using the same set of commanders which the game came out with and they offer enough to complement my tactics.
the forum reactions however show me how superficial people are. complaining that you have to gind...i mean wtf... nobody forces you to grind... try to get more used to the core mechanics and improve your macro and build orders.
Profile of DonnieChan
Post History of DonnieChan
Thread: Yet Another Commander and Bulletin thread19 Jul 2014, 12:00 PM
In: Lobby |
Thread: Yet Another Commander and Bulletin thread19 Jul 2014, 11:49 AM
since this forum is all about complaining about the war spoil and commander system recently, i make yet another post about that stuff: what wins you games? i tell you: mind, strategy and tactics. the commanders are neither pay2win nor an i-win button. i play this ghame since beta and tackled a lot of stuff (e.g. the pio-terminator phase), however ive NEVER seen ANY commander i couldnt beat with some thinking. i see elite troops: i get some more at guns. i see the opel blitz tiger doc: i get some AA trucks... i see someone goes ISU doc: i build anti inf stuff and tech to elefant or panther the bulletins barely make any difference. why is everyone so keen on them? the only thing they to do to me is telling me what my opponent will build. and the commanders...jesus christ this game isnt about grinding. what will you do with your extra commanders? as much as i m informed there is no commander with the "get 10 000 Muni and Fuel" ability which could win for you. I m using the same set of commanders which the game came out with and they offer enough to complement my tactics. the forum reactions however show me how superficial people are. complaining that you have to gind...i mean wtf... nobody forces you to grind... try to get more used to the core mechanics and improve your macro and build orders. In: COH2 Gameplay |
Thread: 3 vp left vet 3 stuart15 Jul 2014, 00:52 AM
lots of obers, ruthless vp fight In: Replays |
Thread: No More Faceplates... Please... Just Stop...9 Jul 2014, 23:37 PM
i don't care for all the drop stuff. bulletins make no difference and it already takes a while to get to know 1 single commander. + your playstyle shouldn't be commander-depending In: COH2 Gameplay |
Thread: vs Barton and Skyland7 Jul 2014, 20:40 PM
bashed some noobs in this one In: Replays |
Thread: Company of heroes 1>COH2?5 Jul 2014, 18:12 PM
however light vehicles hardcountered your whole army instead. 1 early m8 and you ve lost if you were unlucky. you could psiotion your pak very well, but m8 still could run even FROM THE FRONT onto it as it could take 2 direct hits, circle and decrew it and BAM you ve lost. thats why i love the new faust and at nades. in coh1 faust was mostly useless, in coh2 it has its own value as it forces your opponent not to just rush in and use your m8 like a pinball with mg on it. in the end i felt like thats all what coh1 was about for me in 1v1: paks misfiring on m8s in 2v2: sniper roulette really, all the last games i played felt like the same for me: wehr player 1: spam snipers and mgs until nebelwerfer wehr player 2: medbunker, vetgrens, flak US player 1: rifles with BARs and medtent, then wait for calli, then spam m10 and throw them with warmachine at your opponent US player 2: spam snipers and at guns, then howitzer my experience: 1. the team with more snipers won 2. the team with the earlier arty won In: Lobby |
Thread: Company of heroes 1>COH2?4 Jul 2014, 20:53 PM
may i quote my steam review here? Worthy sequel to coh1. Well balanced, many tactical options, breathtaking look. Too many people forget the dark sides of coh1: most matches depended on snipers and lucky countersniping, camping, artillery, lame stuff like the creeping barrage, bikes pushing you away from capping points, 15 rep bunker etc. Relic did a fine job reshaping sniper mechanics, ressource system and artillery mechanics: snipers cant be camo-ed in mid of road, are slower and more expensive, new ressource system brings a more frontline-based gameplay and alows more comebacks while neglecting mircroing-orgies, arty isnt that strong anymore much more vulnerable but mobile and can fire faster which gives it a support role and not a game-depending role. Way too many people are prejudiced. i was sceptical too in the beginning because of the danger of simplifying, but relic took out the right things and added new, awesome stuff. btw i have 400h playtime and didnt encounter one single commander which i couldnt beat with some mind. using common, "seemingly op tactics" just makes people more predictable also relic did a really fine job with the new factions. imo they really fit in the game and are very well designed. not like the brits (i mean, a faction which is based on blobbing? really?) In: Lobby |
Thread: MG42 OP Vs. US this patch2 Jul 2014, 10:37 AM
no snipers was the best decision relic could do. i hate snipers in coh1 and 2. they slow down the game and need no skill. thx relic, plz dont listen to all the whiners In: Replays |
Thread: How to beat Ober truckcrush within 12 minutes, no riflemen26 Jun 2014, 22:41 PM
just tell what you did plz In: Replays |
Thread: how to beat the abuse25 Jun 2014, 11:00 AM
the problem is that US have weaker and more expensive inf, so in early game i tried to deal some damage by firing with rifles and flanking with thompson engies, but only at single squads. i knew then would come the stronger volx, so i upgraded as many bars as possible to hold on also at mid range. then i needed at so i imediately got 2 at guns which i used to push his trucks. i countered crushing trucks with moving closely around the capping point so he cant maneuvre properly In: Replays |
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