Profile of DonnieChan
Post History of DonnieChan
Thread: [Speculation thread] So what's next Relic?2 Jan 2015, 21:12 PM
am i the only one who would never play with italians or in the desert? In: COH2 Gameplay |
Thread: expectation for the next patch.. the NERF! NERF! NERF!29 Dec 2014, 12:19 PM
There should be a normal Tiger in the OKW T4. The rest is ok. i also hope they are going to add the Italians in the next patch. In: COH2 Balance |
Thread: 2 King Tigers? Really?28 Dec 2014, 21:08 PM
i don t have many words for this. However the obers and the anti-everything-t4-oberfactory-VP-Lockdown-autocannon annoy me far more In: Replays |
Thread: you've never seen something like this23 Dec 2014, 22:27 PM
Sturmtiger, a dozen IS2, tigers, Rifles, Priests and lots destruction and carnage In: Replays |
Thread: OKW Combined arms23 Dec 2014, 15:02 PM
imo the problem are the shreks which make the volx almost invincible vs inf AND armor, because just one shrek doesnt cut their AI capabilities too much. But at the same time you cant really fight them effectively with t34 or other medium armor i suggest the following: delete the shreks for the volx, give stormpios a 2x shrek upgrade for like 110muni just like Ostheer. this way you have different units with different purposes and a more various unit composition, as you can decide whether to let stormpios be Anti Inf or AT. just like OH panzergrens --> more tactical decisions and micro effort --> less monoblobbing of doom In: COH2 Gameplay |
Thread: wow, gg, comeback7 Dec 2014, 03:00 AM
no tiger, instead recons with bars, wehrmacht puma, osttruppen, panthers, jackson, mines, mortar riflenades inflicting heavy losses In: Replays |
Thread: wow, gg, comeback7 Dec 2014, 02:12 AM
no tiger, instead recons with bars, wehrmacht puma, osttruppen, panthers, jackson, mines, mortar riflenades inflicting heavy losses In: Replays |
Thread: Idea for Conscripts23 Nov 2014, 20:09 PM
In my opinion, conscripts in the lategame are a bit too weak. they are basically a capping or decrewing force, rather than a potent fighting force, even with vet. In the Relic dawn of war series, global upgrades were common with every race, for example the wider tau shooting range, or the better space marine armor or tougher orc infantry. you usually had to build a specific building and/or a certain tier was needed. I could imagine something similar for conscripts: t3/t4 unlocks the conscript armory (or whatever) in which you can choose several upgrades for conscripts (and maybe penals): an upgrade to boost armor for some manpower or fuel an upgrade to boost damage and maybe rate of fire a DP pgrade to pick up just like in the US Base maybe same with PPSH and PTRS it would also give more tactical options in 1v1 or 2v2, as it makes conscript based strats more flexible what do you think of that idea? In: COH2 Gameplay |
Thread: close and epic19 Nov 2014, 23:47 PM
title says all. nice vanilla matchup on moskow winter. lots of medium tanks, no ISU, no Elefant, no Jagdtiger In: Replays |
Thread: Will COH1 Ever Get a Patch?17 Nov 2014, 21:50 PM
for me, coh1 has some design and gameplay flaws which made it completely unplayable for me: 3. Rep Bunkers: always funny to play against a sim city of about 10 rep bunkers + a bunch of pumas and tanks 2. Vehicle pushing: the mechanic of bike pushing guys to prevent capping, jeep pushing out of cover and the king of all: the m10 squishing grens and knights cross. really, it didnt really matter if you thought about laying traps or something. the m10 was always able to drive onto shreks and prevent a loss. abuse beats tactic and # 1 Snipers! really, this game was actually about having more snipers than your enemy. when you have more you win. that simple. a unit which can insta kill, cloak has far sight and range...this comepletely breaks the whole gameplay. the only counter was a countersnipe. a mechanic which was totally depending on luck. In: COH Central |
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