Profile of DonnieChan
Post History of DonnieChan
Thread: Grittiness before the time of WFA 21 Feb 2022, 22:46 PM
slightly related: was there ever the event in which tanks drove over ice. I can hardly imagine this being historical In: COH2 Gameplay |
Thread: UKF solders. What do you think about?20 Feb 2022, 10:38 AM
they aren't the worst in non-1v1 modes and are the most noob-friendly In: COH2 Balance |
Thread: How the f*ck?17 Feb 2022, 21:43 PM
How the f*ck can a light vehicle with 100hp below survive 2 AT snares and still live? look at the patchnotes: they buffed your mom's HP In: Scrap Yard |
Thread: Pioneers - the biggest broken OST unit.17 Feb 2022, 11:36 AM
I made a similar post about this long ago. m20 In: COH2 Balance |
Thread: Pioneers - the biggest broken OST unit.17 Feb 2022, 11:35 AM
Pios have sight range 40. This means that they can know in advance where the vickers or maxim is located. And suppress your machine gun. For a long time I did not understand how the mg42 was shooting at me from the fog of war. Everything turned out to be simple - this is the sight range of the pioneers. How easily I take fuel or another important point in the early-early game, this is guaranteed. ok, you can have the sight-range pios. give us pathfinder instead, In: COH2 Balance |
Thread: Teamgame Suggestion16 Feb 2022, 19:45 PM
In: COH2 Gameplay |
Thread: Teamgame Suggestion16 Feb 2022, 19:44 PM
4v4 is unbalanced, remove 3v3. it can be balanced with the higher focus on 4v4 maps and factions which only have to be consired 4v4 (not3v3) In: COH2 Gameplay |
Thread: Addressing the issue of ELO-hell.16 Feb 2022, 12:08 PM
you definitely did for me! also i think a mandatory 4v4 teamgame tutorial before entering ranked 4v4 gamemode could help In: COH2 Balance |
Thread: Teamgame Suggestion16 Feb 2022, 11:58 AM
. In: COH2 Gameplay |
Thread: Teamgame Suggestion16 Feb 2022, 11:36 AM
So in every popular competetive multiplayer teamgame you have a fixed number of players (5v5, 6v6 etc.): Counter Strike, LoL, DotA, Rainbox Six, Overwatch, you name it. The ranked matches are fixed by this teamplayer number. One of CoH2's problems is the unbalanced 4v4 mode. This is partly due to the playerbase. The teamgame playerbase is divided in 3v3 and 4v4. Random/Solo searchers usually want the big battles of 4v4. There are like none people who specifically search random 3v3 and not also 4v4. So my suggestion is to remove the 3v3 Mode in Ranked matches: -Its easier to balance out maps, because there are only 4v4 maps -more maps (the specs for making a new map are easier, there is no dire need for mapmakers to make 3v3 maps) -you have more time to polish existing maps - you have a larger player pool - with the larger player pool its much easier to balance out the player search - teams of 3 (guys who want to play with 2 friends) play with 1 random which works absolutely fine in other games (counter strike, DotA, LoL, Rainbow six, etc.) and is widely accepted. -you can keep the 3v3 maps in custom games Relic should consider to just scrap the 3v3 Mode. In: COH2 Gameplay |
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Latest replays uploaded by DonnieChan
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VSLegio IX Hispana FireHawk .☠. § DIBA § LL The CleanerCPU - Expert CPU - Expert CPU - Expert CPU - ExpertLeft-Right then Right-Leftby: DonnieChan map: Faceoff at Rostov3-947
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