received accuracy nerfs for tommies
ahh yes let me dream..... |
Thread: Vs OKW9 Jan 2017, 06:25 AM
use conscripts...use penals....
there is no certain Unit that hardcounters a whole faction. its not what this game is about. avoid information like "i tried cons" because that is no information
try a combined arms approach like 1 cons, 2 penals, 1 scout car
or cons, maxim, cons, cons maxim
build sandbags for your maxims, secure your flanks with flamer pios and mines. try to keep 1 fuel save and don't overextend in early game.
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In between i like the PTRS penal idea, because it gives soviets cool non-doc and lategame handheld-AT options. I already think about stuff like stunning with guard mg + AT satchel ambushes.
good job, Mod Team |
this change was made to provide more openings and tactics (pios+ mg + T2 tech, Osttruppen + mg, Assault grens + mg)
good change; please close thread now or give vipper and kingdun a private forum |
and so what even if T1 takes 40 second.
then, in my humble opinion, it should be balanced out with T1's shockness from when units get pumped out of there 1 min into the game till end of early game. KEEP THE THEME PLEASE.
AT first OKW was a specialised faction with limited resources, limitations in many department but advantages in many areas. Did eveything worked? no, but I rather wished Relic stood by their decision and design rather than give OKW semi-same resource, HMG, medium tank....
USF's tanks used to get longer to build which could be more than circumvented with Captain. Now they the idea is just scrapped.
Brit's in alpha had epic abilities but Relic just couldn't stand by their decision and FIX and tweak so now the advertised "epic" abilities are just glorified bombing strike, strafings etc etc.
Everything is getting homogenised now even at a smaller scale. Every SOV tier just has to have some AT. and by looks of it some people even want to homogenise initial build speed of every freakin starting strategies.
maybe if you had played more that 18 1vs1 games in total you would know that this is a good thing
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Different Question: What is the state of the Raketenwerfer?
Does it actually hit things now or still fire into the ground? |
You will see more PIAT blobs now they home, not less. I for one don't build them and near every match I watch by dane/GG they are never used!
PIAT change will help a lot but no where near as much as a snare would have.
Why would it require a Tommy re balance? Riflemen get nades,smoke,bars,zooks,AT nades,5 men squads and can fight decently out of cover. Not a snarky question, just an honest one, why would it require such a drastic re balance?
Vehcile comes near range, tommies move out of cover to snare it, lose all bonus, get kited and attacked by infantry, fall back into cover and most likely lose the fight due to no cover bonus, riflemen can at least survive this scenario much better than UKF.
Again why would it require you to re balance the tanks just because the infantry has an AT nade? I've yet to hear anyone moan about the comet/cromwell but say its fine because they have no snare...
Lastly, I saw your post on the ninja changes and it said you added muni to recon, please tell me this is not the UKF command vehicle recon, if so, why? You have just killed the ability now the UC can't be used either and the vehicles STILL move and fire stupidly slow.
So you want Brit Inf to be completely uncounterable? No, won't happen, Brit Fanboy
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Excuse me but:
What about UKF? Can they get a snare yet or is their weakness supposed to be early vehicle rape because clearly here, its regarded as a massive weakness for OKW that have the option but have to spend muni for it...
They already swapped the snipers ability for the arty, so you have to vet him up to get the ability...
Seriously, give them a snare already, even if you have to tech nades to get it, just give them one.
then i want 25% more range for mg42 and mg34 in houses with vet1, too |
someone remember the pershing call in in coh1 which cost 0 fuel? |
Have to watch this match!!!! |