The problem with the static arty units is they are already uncounterable on certain maps (crossing, trois ponts). if you buff its health or something, i predict: mortar pit 2.0 --> constant arty shells in your base you can do nothing against. My assumption for its counter is then just 2 people going Jäger armor/CAS to drop 2 stuka strikes at once which will lead to even less commander variety
the stuka strike is actually ok for what it does. however, since it is so precise and good at what it does, it should cost more. I suggest 250 ammo. then you would have to spend 80+250=340 Muni to kill an arty piece
which is a reasonable price imo. this also means less rifle nades or flamers against the soviet player which is also a big advantage
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for a similar reason demos are ok, too. if you're so lazy to send minesweepers in unguarded areas, you deserve to be punished. also what's the big gain of this game to encourage running around with single squads everywhere on the map? that's what DoW is there for. One of the best things about coh2 was that it provided more frontline based gameplay. Stupid things like that +16fuel point on the right side on Sturzdorf in coh1 (where you had to harrass all the time with single squads) are almost gone etirely
Is there, by any means, any chance to switch the brit Mortar Pit with a mobile mortar?
you could use the US mortar model and give it the OST mortar stats (i think nobody would be against). then the mortar pit could be doctrinal in, let's say the Royal Artillery Doc.
That would lead to so much more dynamic gameplay...
That tank is such a huge investment. It should be good at what it's made for. It's already easy to swarm them with comets/shermans. The 3-shot change will make it even easier for comets to break through.
It's tricky to scout for ele/JT and micro them all the time and cover flanks, while being constantly under artillery fire (elefant usually means there are already 2 calliopes/katys/land mattresses on the field).