This popcap exploit isnt the only prolem.
The other problem is, if u leave the vehicle, it will increase your manpower upkeep to this point before u even built that Vehicle.
As example the priest. You can fire with her and leave the vehicle for better MP upkeep and after that just wait till the priest can fire again.
another example if u build a Jackson Tank and ur opponent has no Tanks, the Jackson would be useless at this time. So ill drive him in my base and leave it to get my MP upkeep back.
The brits got a Sniper who can dmg the engine of every light vehicle and stun the main gunner of a tank and you are complaining about his cloak timer???
Every Sniper has his Pros and Cons. And this sniper is currently balanced IMO.
Its not only the Quad. it comes at 6/7 min mark and if u want a AT gun at this time you cant make many T1 units. And this means you are weaker against Cons/Rifles. Also the munition at this mark is by 120 mun enough to build 1 mine and Medic tent.
it would be okay if the 222 could be a effective counter against it.
And sure if you are losing the early as axis against cons/maxim or Rifles, its quite impossible to come back after the M5 hits the field. another problem is this horrible map design like Kharkov North side or Kholodny Ferma West Side. its almost auto lose for axis.
It was a very good game, but i lost to many VP's at start what should I do on this map in early game? I dont like the south side of this map and rly cant understand which fuel i should focus