ok, it kinda looks like ALL submission that meets barebone requirement passed the first round. i know that is what was said on the announcement page but i am still kind surprised.
:: Dunkirk ::
-too little decoration
-territory boundaries not even edited
-resource points in water is a huge no no
-resource point at the dock is even more no no
-five fuel points and 3 muni...
literally not a single ounce of work was put in after the author met minimum requirement. I cannot say if you were going for open map or you simply did not have time to put more things on. resource points system you got going on need a loooooot of testing... you should probably just opt for normal 10 RP, 2 FP and MP.
if you wish to discuss about the new 2v2 maps being considered for the 2v2 map contest, you can do it here! just be clear about the criticism and which map you are talking about. you can also go to the official forum to do the same!
some of the suggestions for making sturmtiger more noticeable so somehow it balances out its wipe-ability is off the point imo.
remember old close air support commander? the one which had stuka AT ability that would kill any allied medium tanks (800hp ones included) if used half competently? people defended the commander by saying that it clearly has smoke signals... if you were on the edge of the map, you had 2 seconds to dodge or if you were in the middle of the map (2v2), you had 4-5 seconds to dodge.
but it was not about whether it had clear signal or not. the real problem was that it wiped tanks. it does not punish tanks, it kills them outright. that is the problem with designs of sturmtiger, demos and goliath. they are not "blob counters" they "unit(s) wipers". one sturmtiger shot, one goliath or one demo kills one squad just as effectively and all the while being worthwhile.
so if anything, like @buttcheeksontoast said, it should be redesigned so it does not go against coh2 basic logic.