can relic fix the system where both sides gain a loss when someone pulls out sync error shenanigan? half of my 4v4 team losses are because of this dickish system.
Seriously, Soviets are way too good early, or rather, German squads get gibbed too easily. If you take few losses with Soviets and play super well, usually you are looking at a float of 600-800 MP midgame, just retarded.
Having played a lot more 2v2s lately where I can get Panthers out, yeah, I now admit they're kinda ridiculous. Vet 2 is obscene, but very rare (unless they use Elite troops). SU85s can keep them at bay, but you really need to double team them with some guards unless you have an IS-2 or ISU.
In which case in the game I just played, I counter with Tiger Ace, or a Tiger to support a Panther and act as a damage sink.
I've said it before, but it bears repeating - you can't beat the M10 and Hellcats, and vet Airborne from vCOH to counter late Axis armor. Soviets need a mobile tank destroyer that you can micro and has the speed to chase damaged Panthers. I would like the game a lot more with M10s and no SU85s.