Profile of pigsoup
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Playercard of Bo-Bobby Lion | ||||||||||||||||
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Post History of pigsoup
Thread: Hyped for Ardennes Assault?11 Oct 2014, 11:44 AM
yes. i like campaigns and the new direction they are going with the AA seems promising. In: Lobby |
Thread: My Guide on Axis Fanboys11 Oct 2014, 10:01 AM
for some reason, i cannot find your quote about "I had a great laugh". maybe it got invised. anyway, yes i get desperate to reply when someone is being an overtly hypocritical. you condescendingly laughed at ninja because he made an absurd remark without having an appropriate playercard stat that might actually prove ninja knows what he is talking about. yet you did the same thing not that long ago... you know, the one you said about how going t0-t4 with osteer is very possible in 3v3+ when you have very little 3v3+ experience (your best rank 3v3+ is 108 as of now, which you gained by winning 10 provisional rounds... not that impressive rankwise imho). i find that comment absurd and just plain "out there" in terms of implausibility from having more than ~1140 games 3v3+. fact is that YOU ALSO mention things that you can't prove but only can blurb out again and again. if you've done it many times, you done it many times against noobs who has no idea or no brain whatsoever. p.s. have the last words if you will but i won't reply. think i derailed this topic long enough. In: Lobby |
Thread: My Guide on Axis Fanboys11 Oct 2014, 07:35 AM
i know you do rarely favour allies. that is why i said "almost never agrees...." i wasn't flaming. just stating facts 'bout you that i do not admire. sorry about the ss heini remark. you just sound really like him but i ll retract whatever i can about making that comment. In: Lobby |
Thread: My Guide on Axis Fanboys11 Oct 2014, 00:27 AM
big words from a man who seems to deliver a valid message. yet from a man who almost never agree to any of allies' buff when most agree that allies are obviously underpowered... from a man who judges others by their playercard but won't show his own. btw where's ss heini. i swear i feel him in spirit though.
not as much as me when i read 't0-t4 is possible for osteer in 3v3+' (paraphrased) from you with your playercard stats. In: Lobby |
Thread: Question about some maps.10 Oct 2014, 23:55 PM
Meta: you don't veto Hurtgen Forest expecting others to do the same that's what i thought. then i got hurtgen forest... map vetoes in this game is like sophie's choice In: COH2 Gameplay |
Thread: New to 4 VS 4 ? Read this first !10 Oct 2014, 16:26 PM
Hello, to the point where you meet a real team f your skill level and both teams are playing/coordinating their assess off - It will be stimulating, you WILL WIN most of the games ! You'll feel powerfull and really skilled ! is this commercial? - Since there are few allied players, the ELO system just don't work. You will be match with anybody AGAINST anybody. true that - Play the Soviets (balance is almost there). Americans are good only in short games. Choke your opponents in less than 15 minutes or you are really going to suffer: americans have no late game units. americans are very underwhelming is team games but they do have units that soviets don't so murica can do a lot of work if used right Anyway, i hope to see you soon on the battlefield. bye crazy cheese. i hope i see you on the battlefield too! In: Lobby |
Thread: RNG10 Oct 2014, 16:20 PM
only real stupid rng is the plane crashing killing units. it makes sense, but it literally can be the most single unfair game changer. i mean, out of control tank hitting another tank does damage right? In: COH2 Gameplay |
Thread: Question about some maps.9 Oct 2014, 14:41 PM
Just wanted to ask what people think about these maps for 2v2. 1. big and open, perfect for flanking and maneuvering 2. tight and too many impasses make the map a series of corridors, which is not fun 3. tight and too small for 2v2 4. tight and too cluster-ed for all game modes 5. same as minsk pocket 6. too tight and long and very very small for 2v2 7. very good 2v2 map, open 8. too tight and kinda small for 2v2 9. good 2v2 map for not so cluster-ed city. In: COH2 Gameplay |
Thread: It's time to nerf OKW late game8 Oct 2014, 14:23 PM
this is it really...; not just KT, Tiger, Pak, or MGs but so many other german units late game. late game, germans have best of the everything. best infantry, best support weapons, best tanks, best tank destroyers, best artilleries, etc etc. that is the biggest problem in 3v3+. while germans get best of everything late game and get stronger, allies have to keep inflicting damage on them while preserving units because caches will help germans replenish just as fast as allies. EDIT: dopn't get me wrong. it is interesting that one faction group gets stronger as the game goes on but they shouldn't become a terminator group. In: COH2 Balance |
Thread: USF Riflemen AT Grenade8 Oct 2014, 03:57 AM
I'm not so sure on the 100% activation rate. There's very little visual indicator of it, and the time from the command issued to the actual engine damage can vary anywhere from 2 seconds to 5 seconds, if at all. me too. i have clearly seen a few times where as a rifleman starts aim the rifle at nade, as in lowering the butt of his garand, then the tank drives out of the range and the animation cancels. In: COH2 Gameplay |
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Latest replays uploaded by pigsoup
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VSOhme Medman Humanity Maneetee MidconflictSoE-Overlord- SoE-Sturmpanther- SoE-RedT3rror- SoE-Blackstorm-[4v4] cohbros/ v. SOE Insaneby: pigsoup map: La Gleize5-1,710
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