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-It comes at 15 cp!
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not that i disagree with you but only like fist 8cp takes time and by that time the actions get so heat up your cp goes up like crazy
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Thread: tiger aces3 Nov 2014, 00:48 AM
not that i disagree with you but only like fist 8cp takes time and by that time the actions get so heat up your cp goes up like crazy In: COH2 Balance |
Thread: Improving Partisan Troops and Irregulars2 Nov 2014, 16:51 PM
Increase their accuracy + base health and let them hide in cover...with mines they could do well against the enemy. this. increase their price if too effective i don' care. for now, its like paying for an overpriced flies In: COH2 Balance |
Thread: Panzergrenadiers with schrecks and general stuff2 Nov 2014, 16:49 PM
TL DR Version There is a pretty big problem with this unit right now especially versus americans although i agree with a few points, sounds like a In: COH2 Balance |
Thread: okw building perks2 Nov 2014, 06:09 AM
med truck + flak can be abused like shit. in tight or long maps like kharkov or rails and metal. get med down. get sturm officer, make a hard point and don't worry about snipers, sturm officer + ost mort will snipe them really good. and when allies are just about to get ready to flank that position, with mid game vehicles, flak HT is down in the path. really boring, real chessey, really sucky edit: talking about 2v2 In: COH2 Balance |
Thread: Kappatch - A minor rebalance mod1 Nov 2014, 01:43 AM
i think main gun destroyed sucks the most. should have no or lowest value imo. In: Lobby |
Thread: Flamethrowers - Deathcrit and how much value it adds31 Oct 2014, 14:11 PM
agree In: COH2 Balance |
Thread: Kappatch - A minor rebalance mod31 Oct 2014, 06:13 AM
jeez, everyone people are praising blindly and want an explanation from what I don't like from this mod. jeez, can't you understand that other ppl might like these changes even if you don't? su76 finally not useless. lmg34... really don't understand? ok, it is there, i think, so that any unit who picks up one lmg34 doesn't become a terminator squad... like it is now. t34 changes? p4 still is a better tank noticeably fht? i like it. i love it and i use it many times. sorry if it doesn't work out for you. i mean sov sniper can't fire as fast as german ones, so its gotta have some advantages In: Lobby |
Thread: Kappatch - A minor rebalance mod31 Oct 2014, 00:59 AM
...next time I'm changing stuff I'll try some higher values but I'm open to suggestions on what else to do about it... it'll be interesting to change isu's firing mechanics to ones like m8 scott's and sherman bulldozer? i think it'll make it easier to counter by vehicles while still maintaining effectiveness against still infantries/tanks. In: Lobby |
Thread: 29 Oct Patch Bugs31 Oct 2014, 00:39 AM
i know it's not a bug, but i am experiencing noticeable drop in framerate after the patch. you know, performance boost might be nice in the future In: COH2 Bugs |
Thread: Has this patch done anything for 4 v 4?31 Oct 2014, 00:35 AM
they didnt fix isu152 and jt, so ill say no in general. i just hope we don't have to wait for a month for a possible fix. or that everyone plays cruzz's balance mod In: COH2 Gameplay |
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