stoped reading
i know what you are thinking, 3 tigers, 4v4 noob. but it was actually a 2v2 and the map was trois point so it wasn't that bad of a spam fest really.i just had small infantry force because i made a lot of mistakes early-mid game and lost a pak and mg42 to a single isu shot, which freed me up for a third tiger.
we are not pros, but it was a decent game.
In the case of the anecdote with the Tigers rolling in its a just the players fault. For example no: No combined arms and no scouting. Of course the Tigers will start shooting at caches if this it the only target they see. Watching them turn their turrets to 6'clock and still not stopping them to give them time to finish the cache and turn their turret back to 12'clock is also just the players fault. It deserves to be punished. Badly microed heavy armor is no "i win button" and it shouldn't be.
.
you can look at the replay if you want but don't bother, ill tell you what happened.
it was a game on trois point, of course it lead to a stalemate between left and right 'island', why not because it is such a great open map. allies were massing isu and easy eight.
we were top.
we, axis, had to make a move, and this is where i took my 3 tigers in around the top. bear in mind, the map was split literally vertically. and the allies built a cache on the northest point on the western island. i lead my tigers with a sweeper. we encounter the cache, and as far as the american could see, he could only see the sweeper. so he charged them with three easy eights for a quick wipe, leaving behind a jackson and an easy eight (just came out i think) in reserve. which i kinda knew from my ally's ir halftrack.
this was my only chance: allies had 4 easy eights, one jackson, one isu and another isu incoming (we destroyed one isu before). my tigers were going to attack from the north while my partner's two panthers were going to wait for the right moment to flank.
and when the shermans were moving in, i had to take the opportunity, because 3 shermdogs were literally just isolating themselves. i could see the shermans via my pioneer's vision. but since my tigers did not have direct vision, my tigers were targetting cache and i had no choice but to face my ass when i met shermman face to face. i couldve backed away, but the element of surprise would not be there, because he wouldve seen my 3 tigers shooting at a cache. so he'll mine up, rearrange etc ect
i mean choosing when and whom to fire your first salvo matters a lot. its not a matter of micro, its a matter of it being not possible, choosing your first salvo's target.
Using 222 to take out a SU85 is supposed to be more difficult than just pull a frame and click "move" behind the SU85.
Taking a T4 one purpose dedictaed AT unit with a T2 anti infantry armored car needs to be difficult and rewarding. Otherwise what would be the purpose of having T4 TDs in the first place. By the time these roll out its easy to have lots of 222s. Also the SU85 is a counter to all armor. Even heavy. Just swarming it with armored cars means using a unit directly against its hard counter.
Send in two Panzergrens with Schrecks and watch the SU85 retreat or disintegrate.
getting su85 with 222 should be difficult in term of keeping 222 alive, finding a right moment (over extension), and right coordination (smoke). it should not be hard because you can't choose which target your vehicle target.