Profile of pigsoup
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Playercard of Bo-Bobby Lion | ||||||||||||||||
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Post History of pigsoup
Thread: Pack Howie Poem22 Apr 2017, 07:34 AM
i think the unit is good. maybe 6 shots with barrage? or faster cool down. In: COH2 Balance |
Thread: Adolf Hitler Mistakes 21 Apr 2017, 19:20 PM
Hitler this, Hitler that, Hitler Hitler Hitler... and he frequently told people to be "peaceful" and assured SA that the greatness they will receive will be achieved soon... his speeches are populist scripts with scant details that just taps into nationalism, xenophobia - us vs. them of the human instinct not too hard when people have been robbed of everything AFTER great depression - yes, before that Germans were getting a lot from the the evil banking world where Weimer Republic even sanctioned multiple public housing projects each meant to house tens of thousands with top notch amenities, infrastructures... affordably. Germany never had enough colonies or population or land to compete directly with top powers in raw trade power. So they had to compete in quality, culture rather than in quantity. that means investing in individual citizens by giving them good education, works and homes. if you study art, architecture, engineering/ technology, you will learn about Germany whom had a huuuuuuuge impact on all those subjects even before ww2 - that is absolutely incredible- i wonder what germany wouldve became if the great depression did not happen - i am sure hitler would not have taken over the reich that easily and probably never. --------- Hitler couldve won if everything that couldve gone right for Axis went right and everything that could go wrong with Allies went wrong. It is fun to theorise what ifs but too many posts here just assume that if hitler would've done this and that, the allies couldnt have adpat and just trip over their own shoe strings. In: The Library |
Thread: Company of Heores 2 Companion App21 Apr 2017, 01:19 AM
great initiative. In: News |
Thread: My thoughts20 Apr 2017, 20:13 PM
when it comes to vet5, two options if it stays in its format (straight up buffs): have it hard to reach and units get ridiculous at vet5 - obers, CommandPanter, JP4.... or have it easily reachable but basically be a vet3+ - volks. ... i think better solution would be make OKW vet 1-3 match all others and vet 4 and 5 give indirect bonuses like better sight range, new abilities etc etc only. ----------- IS2 is fine, brit emplacements and trenches should be looked at imo. In: COH2 Balance |
Thread: My thoughts20 Apr 2017, 19:43 PM
you earn your vet 5. i think all vet 5s should be very hard to reach not just 25 min mark reward (for volks) just like how vet 3 is basically a 10-15min mark reward. In: COH2 Balance |
Thread: My thoughts20 Apr 2017, 17:54 PM
i am gonna clean up the thread a bit. i dont care if you think someone is fanboy or not, STFU if you are directly going to insult and go offtopic. and if you are god damn sure whoever you are talking to fanboys, dont indulge them. they are "fanboys" for a reason. In: COH2 Balance |
Thread: An article about Relic19 Apr 2017, 17:16 PM
yes. pong developers were true heroes who ironed out all the bugs such complex game had before launch. i dont know what games people here play but all the new games i played past year+, even a few early access games ever had major bugs had launch. ofc there are cases like the batman game but people here seem to just slap any developers with laziness tag if they see a missing texture... it's not like relic can say to Sega: "hey dad, we've been on crunch time for past month+ but we still need more time - can we delay?" -------------- ill try DOWIII open "beta" and prob buy it soon after release. not too excited though. In: Lobby |
Thread: Replacement of old EFA abilities17 Apr 2017, 16:22 PM
cap points for sov tanks might not 'make sense', but it is extremely useful ability. also flare mines. this is personal suggestions and is not really critical in any sense. In: COH2 Balance |
Thread: OKW's early game over-dominance17 Apr 2017, 05:50 AM
No insult to Findeed, but you really don't understand how multiple okw players in 3's/4's break the game and snowball hard with their FRP BHQ set up around important areas 4 minutes into the game. It's almost impossible to beat when they retreat ~30 meters and you have to retreat half the length of the map. and 2+ UKF with 5 min of lull, can create emplacements hells, yes, hell so great it is plural. this problem of "building up of critical cheese force" in bigger team game modes falls directly on smaller map and map layout design. @voltardark i am sorry to say all your recent threads are basically your words vs. others. and your words can't take you far. you gotta play axis, gotta have replays. btw i think allies are still dominant ones. In: COH2 Balance |
Thread: Coh2chart.com new data tell us alot....11 Apr 2017, 21:25 PM
i played thousands of hours playing 2v2+ and its better now. In: COH2 Balance |
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