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Post History of OZtheWiZARD
Thread: USF didn't need a mortar.10 Jul 2016, 14:15 PM
USF mortar is broken. There is no doubt. Just wait for a fix. In: COH2 Balance |
Thread: Make Ostheer lategame great again!9 Jul 2016, 16:50 PM
I am not sure in terms of stats but from my own experience Panther can take on a Comet and vice versa, PzIV can take on a Cromwell and vice versa. Firefly is a gimmick tank. I don't use them unless forced. Can't really say a lot but they are very fragile and fire slow. Something with high RoF like JgdPz IV or StuG III should be able to fight it pretty reliable. Provided you can dodge Tulip. In: COH2 Balance |
Thread: Make Ostheer lategame great again!9 Jul 2016, 15:48 PM
Problem is, British early game is extremely weak due to high cost of units. Both IS and Vicker HMG cost 280 mp. HMG on carriage comes way too late and therefore without HMG from base building British would have been destroyed early game each time. In: COH2 Balance |
Thread: Make Ostheer lategame great again!9 Jul 2016, 14:53 PM
if you remove Brits HMG from T0, how do you expect them to not fall back beyond salvage early game? In: COH2 Balance |
Thread: OKW Infantry5 Jul 2016, 18:38 PM
if we are to go by relic's description of units then lol... Who else's? Yours? Are u kidding me? Are you guys really that arrogant you know better than developer itself? I understand they may be a bit lost sometimes when it comes to balance tweaks but they design these units and they sure know what kind of role they are supposed to have. What's more, when that's not the case they fix or change it as we could have observed in the past. I swear sometimes I read the nonsense some of you produce and I start to understand Katitof's approach. In: COH2 Balance |
Thread: OKW Infantry5 Jul 2016, 17:27 PM
I provided you with proofs and supported my valid claims, you got nothing expect for childish arrogance. You want to take you seriously? Support your claims with some evidence. In: COH2 Balance |
Thread: OKW Infantry5 Jul 2016, 13:51 PM
I never seen such a massive hissy for over the description of units. I never made this fuss in the first place and these are few of the last changes made to Volks. Also my point was to show the design philosophy rather than adjustments it selves. That is literately Relic saying what was their aim yet you still are going to argue that. In: COH2 Balance |
Thread: OKW Infantry5 Jul 2016, 13:11 PM
In regards to Volks durability:
Link
Link These are just few I found going through patch notes alone In: COH2 Balance |
Thread: OKW in Multiplayer is Weak!5 Jul 2016, 09:28 AM
No, it's just you. When you meet a decent player it actually is much harder to win, especially on urban maps. It's only former Volks blowers who struggle and I've to admit it's enjoyable to watch. In particular when they're trying to blob with SP and get obliterated. You can read it on this forum: T-34 2 shot my SP squad. In: COH2 Balance |
Thread: OKW Infantry5 Jul 2016, 09:16 AM
This description refers also to fresh recruits and recovered wounded soldiers. Sure, that's a clear indicator Volks should be elite infantry. Volksgrenadiers basically means Conscripts. Historically and in game. Watch any official stream or even study the patch notes on the official website. Pay attention to what kind of changes were introduced. In: COH2 Balance |
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