These are how you deal with the FHT.
Sorry that there is no button you can press to instakill it.
It has to be killed by use of ingame means, same as any other unit in the game.
None of your rebuttals refute that it is killable by those means, in the criteria I numbered.
A) Every bit helps. Takes dmg just fine from small arms, which T70 doesnt.
B) 2 ATNades and a few seconds of incidental small arms which happens whike the ATNade is being thrown anyways.
Pretty good pay off compared to the cost of the FHT. Sov can do thqt, and its the Ost fault for overextending then.
C) Killing a unit is not the only prerequisite for countering a unit. This is certainly true also in how hard it is to kill off a Sov weapon team for Ost. Forcing it off is enough. Guard are present on almost half of Sov Commanders, are immediate as a callin, and outrange the FHT completely. They are by definition, a light vehicle infantry counter.
D) So? 2 ATNades leave a FHT at about 10% health, no matter if Ive played as Sov 1 time or 1 million times.
E) Yes, this one is marginal, but it exists and can be implemented.
F) Mines are not LUCK dependant! HAHA how can you even claim that.
Mines are:
1) Positioning dependant
2) Actively luring Vehicles into them dependant.
There is plenty of luck and RNG in the game, that depend on luck, but for real, Mines are not one of them.
G) No, we are not talking infantry in a vacuum. For a complete perspective we have to consider as many options as possible. Thats why I included the M3, ironic therefore that you try to narrow it to infantry only in a vacuum. See what I mean? Thats dishonest and biased, dude.
Your theory crafting abilities are amazing but if you only played as Soviets only once then you will learn that you don't go for FHT with infantry unless you absolutely must.
Mines are luck dependant cos you need a bit of luck for an enemy to drive into one. Even when you placed them in a top notch spot.