40mp is not enough to make any remote difference in spam-ability. The difference like i said. Is an extra 4 second wait per unit. So I'm hardly going to suggest anything drastic. And you're seriously underestimating how much of a difference 40MP will make in the early game, which I assume is when you are having issues with maxim spam in the first place.
See, I don't actually even consider maxims a problem, honestly barely anybody at the top end of the ladder does it in 1vs1 because it just isn't a strong strat. I'm not gonna suggest any drastic change when I don't think there is anything particularly wrong in the first place.
So his proposed fix is to decrease back to 2 seconds which was where it was one patch ago yet no changes to US AA which can fire on the move with a 50 cal and can insanme damage.
Yes, I don't believe it needs to be a carbon copy of the USF AA HT. I also consider the USF HT annoying as hell to use due to the gun placement and all the pathing issues it brings, so I think it should be a bit stronger for cost than other similarly priced vehicles.
Right now all I'd do the unit really is swap the suppression from the MGs to the main gun so it can be chased down easier. Which I guess I'll add to the original post.
So PFs are too spammable at CP2 yet rifleman are not? Right. Rifleman are currently dominating the infantry game.
Well, in case you haven't noticed, OKW isn't USF. Also G43 Fusiliers completely destroy non-two weapon upgraded riflemen. While getting their nades for free unlike riflemen, and getting their weapon upgrades cheaper than riflemen, and having better survivability than riflemen and much better veterancy than riflemen. And not being the only option for OKW, unlike Riflemen are for USF.
You want to make these units further useless they are already weak as piss now and are rarely used.
Yes, I don't care how often it is used if I view it as problematic. For a 340MP, no munitions, spawn from house squad jaeger damage output at short range (especially with the attached sprint) is absolutely insane, and it doesn't help the doctrine is in general extremely good at cheesing USF due to the ostwind call-in and base kill artillery.
Yes lets decrease its ability to survive more that it is already. It already struggles to kill a US AA HT and is useless vs Infantry
Puma useless against infantry, nice joke. As for the USF HT, don't rush your pumas straight at a setup one and maybe you'll have a better time.
OKW already is completely disadvnataged vs soviets and now he wants to make key changes to reduce its effectiveness even more.
Apart from multiple snipers to guard spam to call-ins I don't consider OKW weaker than Ostheer to any kind of soviet play to be honest.
So make them less spammable by inreasing the already ridiculous effectivness of them AOE supression. Max spam is already unflankable as it is. LOL.
I'm humoring all the people whining about maxims by giving it an effectiveness nerf in exchange for buffing a feature of it I think it is essential to an HMG and which all of the Maxim whine crowd swear wouldn't matter because they're so not blobbing against them.
Dshk: Um No.
Glad to hear you think that the worst HMG in the game that also happens to be doctrinal doesn't need any kind of love
Sprint is not the problem with sovs snipers. They are to durable and they need a range decrease.
Yes it is, it's a get out of jail for free card whenever it's not on cooldown, and no they aren't particularly durable compared to average axis ranged dps. Sorry. Honestly I'd rate the axis sniper durability against small arms as better if he had my 60hp.
SU-76: Because sovs need more AOE units to be more deadly right?
Katyusha: As above.
Yes
T70: Yep no suprise you want to give sovs more options to dominate OKW.
Yes, I do like giving people more options.
Not the problem. ISU should not be given its massive AOE damage to begin with and should not realy be effective at AT as it is.
So in essence you are saying the ISU should just sit there and look pretty while doing nothing?
Conscripts: NO.Area already terrible spammed and have oorah to negate effectiveness vs German long range infantry.
You seem to be primarily an OKW player based on your complaints. I recommend you learn to play the game if you find conscript spam of all things an issue as OKW, because OKW does not give a damn about the blobs, unlike Ostheer. As for Ostheer...well, I did not exactly make those upgrades OP in terms of increase damage, but obviously would have to see what happens ingame.
Windustry: Right. And yet they are still far too effective for their costs. T-34 85 same price as a p4 yet is far superior as an example.
Cool opinion that has nothing to do with windustry
Defensive: Right give sovs more amor options while ding nothing to improve OKW panther, Tiger nerfed and P4 lack of ability to penetrate IS2.
Cool, what does that have to do with defensive community doctrine tank traps? Which has none of those scary call-in tanks you so love to complain about.
I don't agree with all of these, but for the most part they're pretty good. One thing though, you forgot the Easy Eight! I'd suggest a simple cost increase from 380 Manpower, 135 Fuel to 400 Manpower, 150 Fuel.
Reason: The M4A3E8 is priced only 10 Fuel higher than the Ostheer Panzer IV and Soviet M4C, but is vastly superior to both.
The change to tech requirements would probably require cost adjustments on most vehicles afterwards, I didn't bother thinking about them because it's a bit hard to say how the meta would change. EZ8 cost definitely wouldn't be going down if I were to change it, that's for sure.