Man I'll have to try remember that volks are dead weight, all this time I've been getting 4 or 5 of them and still winning, but clearly that's all been a fluke and I should've been trying to avoid them like the plague like some prominent OKW fanboys who for some reason seem to struggle with the faction.
Only thing I can actually say to the 240 damage panther suggestion: lol.
Profile of Cruzz
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Register Time: 14 Aug 2013, 23:10 PM
Steam: 76561197970841350
Residence: Finland
Nationality: Finland
Timezone: Europe/Helsinki
Game Name: Cruzz
Register Time: 14 Aug 2013, 23:10 PM
Steam: 76561197970841350
Residence: Finland
Nationality: Finland
Timezone: Europe/Helsinki
Game Name: Cruzz
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Post History of Cruzz
Thread: Okw Balance3 Sep 2014, 11:46 AM
In: COH2 Balance |
Thread: OKW commander evaluation2 Sep 2014, 22:19 PM
In my opinion For 1vs1 Luftwaffe == Scavenge > Fortification > Breakthrough > Special Ops > Elite Armor For team games Breakthrough > Fortification > Special Ops > Scavenge > Luftwaffe > Elite Armor In: COH2 Balance |
Thread: The Labour Day assault on Dane' strim memorial2 Sep 2014, 20:09 PM
Can I apply for some kind of compensation for all the bullying Dane does to me every game, not going 5 minutes without calling me a blobbing cunt or a sad fucking twat? I mean to be honest I think that his verbal abuse of his opponents is quite a bit higher on the "despicable" ratings than people spamming MVGame/MVDane in his chat. In: Scrap Yard |
Thread: What happened to the artillery?2 Sep 2014, 19:17 PM
Most commanders in vcoh lacked an offmap that could realistically destroy howitzers. A huge number of popular commanders in CoH2 have one that will oneshot them guaranteed. WFA somewhat changed this with the introduction of OKW and their lack of offmap artillery in their best doctrines, and I've had some success making ML-20 against them. Howitzers cost manpower and fuel in vcoh, here they cost just manpower which is the most valuable resource in the long run and for a unit so easily wiped by offmaps not a particularly good investment. Light artillery like mortars are FAR more efficient in coh2 than they were in coh1, which makes howitzers less important. In: Lobby |
Thread: Penalty for losing the soviet sniper aid? 1 Sep 2014, 20:02 PM
He costs 90MP to reinforce. I'd say that's a penalty. In: COH2 Gameplay |
Thread: My thoughts & ideas on Conscripts1 Sep 2014, 20:00 PM
You can replace obers with Fallschirms, Jaeger Light Infantry, PGs, vet3 LMG grens, g43 fusiliers. They all have the damage output in a single squad to completely decimate a conscript squad due to the insanely long throw animation, even if you ignore the usual runup requirement due to the range. As for maxim support, to be honest "soviet combined arms" where you have a few maxims and a few more cons is like the easiest possible thing to beat as OKW. Maxim spam is more powerful without a question, but straight up con spam is also more powerful purely because many players seem to have some illogical fear of making more than 3 volks in the early game which means you can potentially push them off the map before the 1/2cp (mg34/fusilier) doctrinal infantry with pure numbers. But realistically if you actually want to win against OKW, you're going with T1 and multiple snipers. Every single game, every single map. In: COH2 Balance |
Thread: My thoughts & ideas on Conscripts1 Sep 2014, 19:19 PM
Everyone ignores them because in the lategame, a single obersoldaten squad will wipe 3 to 4 models off a consquad during the throw animation, usually resetting the throw and forcing a retreat. And then even if by some miracle the molotov goes off, your enemy just walks to the side and the thing does nothing. Cheapest, slowest throwing, shortest range nade with least effect on impact is a good equation for uselessness in the unit rich, munition rich, manpower poor endgame which is where everyone is saying cons are worse than useless. In: COH2 Balance |
Thread: Panzer 4 under preforming 31 Aug 2014, 16:37 PM
The T34 gun is not better against infantry and hasn't been for months now. The PIV also gets nearly five times the DPS through MGs than the T34. PIV has insanely good veterancy bonuses. T-34 might as well not have veterancy at all. In: COH2 Balance |
Thread: Target Weak point Bug on AT guns30 Aug 2014, 17:52 PM
Or they could just fix the tooltip to note that it only works on stationary targets. Like said, honestly the PaK40 would need a nerf to its firing rate if the stun rounds were made to work like they do on vehicles. In: COH2 Balance |
Thread: Panther so bad30 Aug 2014, 12:07 PM
Really can't do anything can it. In: Replays |
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