Profile of Cruzz
General Information
Register Time: 14 Aug 2013, 23:10 PM
Steam: 76561197970841350
Residence: Finland
Nationality: Finland
Timezone: Europe/Helsinki
Game Name: Cruzz
Register Time: 14 Aug 2013, 23:10 PM
Steam: 76561197970841350
Residence: Finland
Nationality: Finland
Timezone: Europe/Helsinki
Game Name: Cruzz
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Post History of Cruzz
Thread: 1v1 HolyHammer (USF) v Fortune (OKW)11 Sep 2014, 14:16 PM
Classic Holyspammer chat. Nobody can beat his manners even if everyone beats him in games. In: Replays |
Thread: Come backs as double US11 Sep 2014, 11:02 AM
I haven't really played USF much in team games, but the few games I did play mostly taught me that with double USF, one player should always be Infantry. Always. You need Priests badly, they're the only non-munition reliable thing USF gets against axis heavies as well as axis infantry blobs, and the M1919s are the only thing that let you compete infantry wise in the late game by building cheap Rear Echelons with double LMGs to replace your inevitable rifle squad losses. It's probably even more important now that the M8A1 is probably a lot more impotent against infantry (haven't seen or made them yet). |
Thread: THE MOST EPIC 2V2 EVER11 Sep 2014, 10:53 AM
It's fantastic that people don't know about CELO yet... The hotfix has attrib file changes, the replay in all likelihood will sync error/bugsplat very soon after starting watching it. In: Replays |
Thread: To Relic, an example of how ridicilous the game is right now11 Sep 2014, 10:44 AM
I can overrun a maxim with a single obersquad, surely that means maxims are shit and need to be buffed too? Hell if I have green cover like these rifles I can overrun 2 maxims with a single obersquad. El to pee In: Replays |
Thread: OBK lategame is broken beyond all reason.11 Sep 2014, 07:28 AM
I accept your challenge In: COH2 Balance |
Thread: Ninja changes for 9.9 patch11 Sep 2014, 07:08 AM
Yes, that stun critical in question is no longer used by Ostheer units apparently. I do hate all these trash files in the stats at this point, need to crawl through 20 files to check what is actually used instead of relying on the naming scheme. BTW. you didn't change the Stuart's critical to the new one that you made. I noticed the repeat on the button code, thought it wouldn't apply both at once. But looking at the Button code a bit closer now, the first set of weapon reload + hardpoint disables is set to duration 0f while the second set has a proper duration 10f, so does the first reload (and thus the full 56%) actually get applied despite the zero duration? In: COH2 Balance |
Thread: Ninja changes for 9.9 patch10 Sep 2014, 20:06 PM
Browning M1919 LMGs are also 70 munitions now. Correct USF grenades-150MP 25FU They always were 150/25. There's a weird piece of code in the Ostwind dispatch for OKW which apparently reduces the manpower cost of the Ostwind callin by 20% if you have the healing truck up. Someone should check if that actually works though. It should be 224 manpower if you have the heal truck built. In: COH2 Balance |
Thread: T-34/7610 Sep 2014, 16:26 PM
No one seems to be talking about the fact that its a bug fix for both the T34/76 & the T34/85. Maybe the intent was to affect just the 85? Without a relic staff member commenting I think we're not going to get any answers. Because it's not. This change only affects the T34/76. In: COH2 Balance |
Thread: Ninja changes for 9.9 patch10 Sep 2014, 14:34 PM
"25% received accuracy penalty." Soviet weapon teams previously had 25% increased accuracy against them, effectively meaning they only survived as long as 4 conscripts against small arms fire. Now they actually survive longer than 6 conscripts with the new hilarious received accuracy modifier on conscripts and relic accidentally removing the penalty. In: COH2 Balance |
Thread: USF Assault Engineers (A.K.A. GODS)10 Sep 2014, 13:53 PM
Low durability, high dps squad. I don't think they're an issue as OKW, sturmpios deal with them just fine if the AssEngies have to run up to you and they're not exactly cheap to reinforce. But starting with 3 assengies against ostheer on a map that isn't langres or crossing is stupidly powerful because grens and pios don't do anything to the engies (you need two grens far away from each other to force off one assengie squad) and the only way MG42s will be effective is if you guess exactly where your opponent is going to be for the first few engagements. Map control ends up being even worse than against rifles and then you get the usual lieutenant light vehicle rush to seal the deal. In: COH2 Balance |
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