Roses are red, violets are blue, I'm stuck on the eastern front, and so are fucking you.
Ostheer definitely has the best lines, even if the delivery might sometimes be a bit off. Not really a fan of either OKW or USF, voted USF for worst because the lines you tend to hear the most are rather annoying from them.
Profile of Cruzz
General Information
Register Time: 14 Aug 2013, 23:10 PM
Steam: 76561197970841350
Residence: Finland
Nationality: Finland
Timezone: Europe/Helsinki
Game Name: Cruzz
Register Time: 14 Aug 2013, 23:10 PM
Steam: 76561197970841350
Residence: Finland
Nationality: Finland
Timezone: Europe/Helsinki
Game Name: Cruzz
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Post History of Cruzz
Thread: Best and Worst Voice Acting14 Oct 2014, 08:12 AM
In: Lobby |
Thread: COH2 Volks & Grens, are so trashy in first 6 mins14 Oct 2014, 07:11 AM
The fact is that ostheer grens cannot be played through spam anymore. To be efficient as ostheer in startgame you currently need everything from T1 (except snipers - anyway germna snipers were allways shit). I only got to top-10 with both by spamming grens (one MG42 as support at most) and volks (no kubels because I'm lazy and don't want to micro, nobody plays USF anyway), clearly this is totally unworkable I'm not sure what crack people are smoking to make them think volks or grens are weak, and I'm not sure I want any either, that stuff is clearly too strong. In: COH2 Gameplay |
Thread: So apparently you get more vet bonuses than what is listed13 Oct 2014, 08:55 AM
They don't. There is one single infantry squad in the game that gains armor through veterancy now, and it's german. Can you guess what it is? In: COH2 Gameplay |
Thread: Accuracy Mechanics 12 Oct 2014, 00:00 AM
There's an incremental accuracy modifier for small arms which increases accuracy by x% for every infantry model in a y radius around the target. Currently this is enabled on most machineguns (not the light variety), but is missing from every weapon used by infantry that isn't a HMG. It's not a huge effect by any means, but it does mean there is a minor damage taken increase for blobbing up against vehicle MGs and infantry HMGs. In: COH2 Gameplay |
Thread: New to 4 VS 4 ? Read this first !11 Oct 2014, 07:55 AM
As someone who played a bunch of teamgames in COHO and was fairly high rank in coh1, I'll just say the balance in COHO was HUGELY in favor of axis in all modes...even more so than COH2. If you had fun and interesting games there, it was because you played against people who couldn't figure out what parts of the game were completely and utterly broken (using broken axis hero units to immediately push allies off map, then using blitz flares to win every single engagement for the rest of the game, for instance) In: Lobby |
Thread: RNG10 Oct 2014, 08:39 AM
Glad to hear, I absolutely hated it and wish CoH2 had done even more about getting rid of the ridiculous crit system.
And I haven't. What I mostly see is when combat engineers are in yellow or green cover and some hero starts rushing in his grens through no or red cover against the engies, the engies will usually win.
Sounds like you never played the same game I did, US engineer spam against PE and Wehr Pioneer spam against Brits both were far more dangerous than CoH2 builders (not counting Sturmpios which are "special")
Amazing how wrong you can truly be.
No, they can't. Now a single model can be focused down by the enemy squad, like all 6 conscripts firing on the same infantry model, killing him instantly if 5 out of 6 conscripts hit (fairly rare), but this again was EXACTLY the same in CoH1 except there every shot did have a chance to do more damage through crits. In: COH2 Gameplay |
Thread: RNG10 Oct 2014, 08:14 AM
because of some crazy crits. Repeat after me: there are no crits* in small arms combat in coh2. There are no crits* in small arms combat in coh2. Small arms crits are one of the things they REMOVED RNG wise. *Pathfinders and Jaegers kinda have them, but theirs are 100% chance on hit, so doubt you're complaining about that.
So I take it you think Coh1 was also a bad game? Because, you know, it actually had small arms criticals. And an even more convoluted low health vehicle crit system than coh2. In: COH2 Gameplay |
Thread: PAK 40 is overperforming when compared to other AT guns10 Oct 2014, 07:56 AM
If you can't figure it out, I'll tell you why: If TWP worked like tanks, you could oneshot allied tanks without the player being able to do anything. Let PaK fire off one round, immediately activate TWP, PaK will also immediately fire after it because TWP is in no way tied to reload of the primary weapon, and it will fire a fourth time before the stun wears off. Any non-doctrinal allied tank dead just from showing up in the firing cone of a single pak40. In: COH2 Balance |
Thread: My Guide on Axis Fanboys10 Oct 2014, 07:51 AM
The conscripts will merge into the KT and take control over it, of course. "Flank it" is such a lovely phrase though. But never try suggest it as a counter to an ISU, because that just ain't happening. In: Lobby |
Thread: Perfect example, how Soviets need buff!9 Oct 2014, 11:36 AM
Classic DavidKh, just what everyone expects from you. A+ for effort. In: Replays |
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