Profile of Cruzz
General Information
Register Time: 14 Aug 2013, 23:10 PM
Steam: 76561197970841350
Residence: Finland
Nationality: Finland
Timezone: Europe/Helsinki
Game Name: Cruzz
Register Time: 14 Aug 2013, 23:10 PM
Steam: 76561197970841350
Residence: Finland
Nationality: Finland
Timezone: Europe/Helsinki
Game Name: Cruzz
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Post History of Cruzz
Thread: Tiger or Panther?10 Jan 2015, 09:50 AM
PIVs and Elefant. In: Lobby |
Thread: Prostruppen vs USF Armor7 Jan 2015, 19:40 PM
This was a weird game. Horribly used pumas, tons of M10s, pinpoint RNG offmap wipes, Stug Gs, and prostruppen saving the day several times. Friends don't let friends use Armor call-in tanks. In: Replays |
Thread: OKW trolling vs mystery smurf7 Jan 2015, 16:23 PM
They all tell me it is so hard to get out a king tiger in 1vs1. In: Replays |
Thread: Pathfinder HACK/CHEAT WTF7 Jan 2015, 15:35 PM
just beat them with vehicles like you counter obers Well...to be fair vehicles become unable to target these captain murica units pretty quickly because the turret rotation has no chance of keeping up with them. So if you were actually abusing this to its fullest and giving some of the squads you buff up zookas, nothing would stop them eventually. In: Replays |
Thread: 'Vehicle Crew Disembark'7 Jan 2015, 12:30 PM
Crew repair is fine. It's a perk for having the most paper armor in the game. Critical repair is stupid, it makes engine damage against USF meaningless in any situation where you don't have enough firepower to instantly gun down the crew if they try to get out. Should take a lot longer to remove crits with it, instead of the current 1 seconds it should be more like 10 seconds. In: COH2 Gameplay |
Thread: Sherman AP fails to penetrate Tiger rear armor6 Jan 2015, 15:30 PM
He didn't have flakhq until really lategame, it would've been obvious if he started trying to get a panther. And without a single vehicle on his side it would've been fairly trivial to push him entirely off the map. In: COH2 Gameplay |
Thread: Sherman AP fails to penetrate Tiger rear armor6 Jan 2015, 15:18 PM
Me trading shermans for Jagd was more about me knowing that letting OKW build up armor is a surefire way to lose the game, so to prevent that I was happy to take the slight MP trade in exchange for killing Barton's fuel reserves. Worked out fine if you ask me, even when I did a massive mistake of losing two shermans to some ultrashrekked up volks which normally would end the game I still got back into it because Barton had spent all his fuel on those jagds. Sherman is very good, atleast in 1vs1. In 2vs2 and beyond it has massive survivability problems due to everything guaranteed penetrating it on axis side. In: COH2 Gameplay |
Thread: Sherman AP fails to penetrate Tiger rear armor6 Jan 2015, 15:02 PM
It feels so absurd, but sherman cant even penetrate tigers rear armor. Is it ok? Even a single T-34 can circle around a Tiger a do a decent rear armor damage, but Sherman feels like an overprised light tank. Sherman AP has exact same penetration, better accuracy and faster firing than T34/76. Next. In: COH2 Gameplay |
Thread: Quick Question: Which builletins stack now, and which don't?6 Jan 2015, 13:19 PM
Amazing testing, you pick a bulletin that you can see the effect of by firing a single time with and without bulletins and then still fail at deducing the correct result. ~112 seconds cooldown after barrage with 0 bulletins ~95 seconds cooldown after barrage with 3 bulletins In: COH2 Gameplay |
Thread: Quick Question: Which builletins stack now, and which don't?6 Jan 2015, 09:44 AM
Because I haven't tested it, and I'm sure as hell not gonna either. There is no reason in the game files why any of the bulletins other than the ones I mentioned wouldn't stack. In: COH2 Gameplay |
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