On that topic, there is also a mortar model for usf in AA. I think you're currently using the Ost mortar.
I know, I initially tried adding the USF 81mm mortar team, which uses the new USF 81mm mortar model, but everything about that unit seemed so glitchy (like it was just forcibly turned into an infantry unit from the mortar ht) that I swapped over to the 60mm that has the grw34 animations and model.
Someone in another thread reported an issue with JPIV turret rotation, and he's kinda right. It's an issue with how much the turret can actually rotate in the animations (like 6 degrees maybe) vs how much rotation it is given in the stats (15 degrees). Not sure if I should "fix" this by matching the animation rotation with the stat rotation and thus nerfing the fire cone of the JPIV. I guess I could compensate with some other stats...
Anyway, last update before the maintenance, let's see if they do that fancy bug fix patch and break everything
#4
Bug fixes for issues I created:
Removed 5% engine destroyed crit from Volk faust, forgot it had its own weapon type (fallschirmjager one uses ostheer version)
Added in missing vet4 bonus for new OKW mortar team
Gave partisans appropriate squad text changes with their weapon upgrades
A couple of text strings in wrong places (KV-2 etc) fixed.
Bug fixes:
Hopefully fixed all veterancy stacking for abandoned team weapons, shorter to list units NOT affected: raketen, zis-3, b4, USF team weapons, lefh. Other units potentially had bonuses being carried over (mg42, mg34, pak43 for both factions confirmed, others changed because they fit the same pattern of weapon stat veterancy+permanent=true flag).
Fixed Major artillery firing radius being 2.5 units larger than targeting radius (15 vs 12.5, now 12.5 both)
Balance:
Tank Hunter reinforce cost penalty increased by 1mp, reinforce time increased by 15%.
Removed Grenadiers from T1 building, only available from HQ now.
DSHK to 0.6 aoe suppression (0.8), the super fast traverse doesn't play well with aoe especially with the now reduced nade ranges.
Added a 3 man squad to Recon 900MP combat group for remanning the dropped atgun (they have no vet or abilities...so not much use otherwise. Would look silly for the atgun to come out of the box already manned, otherwise would just do that.)
Ram now gives engine damage instead of threads destroyed to the T34/76 and T34/85, still maingun destroyed, still stunned for a few seconds.