Imo Stugs need to be brought to where 2 Stugs can reliably defeat a single SU85, frontally.
Panthers are alright, with the slight problem of SU85 rotation rate, which imo needs to be reduced a tad.
Im ok with SU85s being able to reverse out of a Panther flank, but not with them rotating as fast as they do, to take advantage of buggy circle pathing and heavy micro reliance to pull the circle off.
Reverse is ok, as the Panther can withdraw to avoid a mutual frontal facing chase which the SU85 wins hands down.
But all too often SU85 just rotates on the spot, soaking dmg, while waiting for the Panthers circle to bug on a pebble.
The idea about the Stugs makes sense.
I thinks there is still something quite off in the Panther x Su-85 engagement.
I understand that the SU-85 has a longer range, and can reverse itself out of trouble. That's the role of a Tank Destroyer.
What annoys me is that there is a clear cost x effectiveness problem here. Panthers are *much* more expensive than SUs, and are totally denied by them. What I think it should happen is that flanks have to be more rewarding. The way I see it, if a Panther flanks an SU, it should be able to destroy it on nearly all cases. What happens is the opposite, with the SU very high durability coupled with the high speed allowing it to always get out of danger, even when flanked.
I think the SU-85, retaining its current cost, has to be modeled after any of the Tank Destroyers of vCoH: either a "glass cannon" like a Marder 3 / G-Wagon / Sherman Firely, or something durable bit with reduced damage, like a Wolverine / Hellcat / Hetzer.