MG42 has 1s slower suppression than Maxim.
But why the crew difference?
Why have T-34 less armor then Pz4? In reality have the same or better. And .........
It is balance for game.
And MG42 can fire far, then have visibility. Dont leave your machinegun alone.
Yesterday i play with MG42 and if you have decent micro, then is it useful. I play old 2 grenadier + 2 MG in attack. MG cover by MG and grens in cover. Conscripts have no chance.
Very fun game. I start play as wermacht little more. |
Posters above have already made this point, even supporting the mg doesn't help much because unlike coh1 the attacking squad won't take enough damage from the supporting unit before it can molotov the mg and still turn to fight the second unit.
In Coh1 there was no rifle oorah and teching grenades had a serious cost elsewhere in your abilities in the early game.
The MG42 needs to be slightly meaner. As I believe this is going to happen I'm not too worried about it.
Oorah and molotov is made versus MG. Raising cost rifle grenades and molotov maybie help. Molotov have long and epic animation and you have enough time react.
I play T1 start and i am using two squads penals versus MG. Classic flank from CoH1. In past wide arc of MG42 instapin both squads. No more super MG. :-( |
ok let's talk about what happen to flank a MG with a base infantry unit from both side
Ost. MG42: 1 con flank from side can chase it and force it to retreat because it won't have enough time to change direction, even they manage to change direction it will jut got molotov in the face, so it is done for.
Sov. MG team: 1 gren flank from side, A, sov MG turned really fast and pin gren in 1 burst. B, Sov mg keep turning for 20sec and can't get pin on gren then retreat because Sov MG team are 6 men and soak up alot damage. if gren try firing a nade just give sov MG team time to make the turn, also i find if a gren with lmg42 is even more useless flanking sov MG as lmg42 can't fire while moving
as for fighting MG team head on:
Ost need 2 gren to fire 2 rifle nades to take it down a Sov MG team to 1 to 2 people while 1 con can run up MG42's face and toast it with 1 molotov is fair?
so Ost need 480MP and 50MU(2x25MU rifle nade) to bring it down a Maxim to 1 to 2 men then pray to shoot off the rest. In the same time soviet only need 240MP and 25MU (10MU Oorah! +15MU molotov) (with 2 con 480MP it is even easier and usually don't even need molotov)while MG42 usually don't have chance to run back because they will all burn to ash try to pack up the MG42 is balance?
Your use MG is wrong. It is not front weapon. It is support for yours grens. Dont leave your MG alone, it is mistake. |
So you want to say that now we have multiple viable strategies?
Current meta is cons/gren spamm all the way. It`s hilarious that you actually try to make a point about something. MG 42 is a support/suppression unit meaning it supposed to support not be supported. If they buff the suppression ( not the Damage) I don`t see how it changes the fact the you should actually Flank it and not oorah into its face with 1 or 2 conscripts. Ideally you should use 1 conscript as a meat shield and get suppressed and the second one should oorah out of the cone of fire of the MG42.
At the moment you can`t do that against a maxim. Only way to actually dislodge it is A. Lucky nade that will obliterate the crew. B. have a gren to come from behind the maxim ( again the sov player must have his attention somwhere else in order for him to stay long enough so you could get close to him).
Veterans CoH1 remeber how flank MG. Two squads from diferent direction.
New players want super mighty MG. Only place and forget.
Strong MGs kill early game. |
Ok, man. I want to believe you, and that your purpose is better balance.
Do you really feel the Mg42 is performing its role atm?
Do you really thi k it doesnt need some improvements specific to perfor ing its job for Ost?
Personally, Ive been playing Sov recently, and I find it very easy to a) flank or charge it with Oorah b) burn it with molotov c) force it off even with small arms fire before it can reposition.
MG is support weapon. No one man army. If you use one mg + one grenadier squad, have you any problem versus two squad conscripts? Alone MG must by easy target everytime, if oponent use double manpower versus it.
One strong side destroy game. Only one viable strategy destroy game. The same units on both side destroy game. |
http://www.coh2.org/ladders/playercard/steamid/76561198000848160
Ive read every post on Central since launch, and for real, as biased as some Ost fanbois have been, they cant hold a candle to the extreme extent and form of Sov whine, also how deliberately Sov fanbois fuck up balance discussion, either by derailing with irrelevancies or stonewalling it with L2P arguments.
I dont know why that is, or what causes it, but that is my informed conclusion.
As many completely biased Ost fanbois that have made an ass of themselves, you can triple that easily when it comes to irrational Sov ones.
Take it from me, with 2.2k posts and having read everything that has been posted here since launch, the blatant extents sov fanbois are prepared to go to, is way beyond what the few Ost fanbois have. No competition or comparison really.
Balance discussion should be about improving the game, not forcing your own priviledge at any cost. Especially not at the cost of unilateral balance.
Inb4 someone tries to claim me as Ost fanboi, when infact I have supported many buffs to Sov, and nerfs to Ost.
If you didnt know that, that just means you missed it, not that it didnt happen. Currently at 21 Sov matches, and I will stick with Sov till 100 matches, as I have 100+ Ost matches. So fsr nothing in my Sov play has countermanded my earlier observations about unilateral balance. Infact, they have only reinforced them.
I dont want nerf every german unit and boost every soviet. I write only what i know, not i every topic. |
Yes, industry is OP. The same Luftwafe (for 200mp you gain 150 muni or 50 fuel). Way is set doctrine ability on 1 command point. No more quick T-70 rush. |
Only wermacht players want all units the same as soviets or better. If soviets have anything better, then crying. Loudest noobs have few play as Soviets. Play both side and learn how effective fight. |
@The Courier
You know, I think the MG42 was fine...
Until you saw the 500MP patch where these days now, in the early game, you see upwards of 6 gren/con squads, meaning that crowd control is actually now an important thing.
What's the result? MG42 all of a sudden becomes unviable.
In team games is important lock fuel points. In 1v1 you have one near base. In 3v3 and 4v4 you must fight for fuel with enemy. |
MG42 easily fails to counter even a single Con in its arc for reasons I explained above.
No one wants it to be an "invincible 1man army", lol, talk about who is exagerrating?
Its not even 1 man. Its 4 man. (Two man less than Maxim).
Nice misreperesentation!
MG42 is unable to perform its wide backline supression role currently.
I laugh at it every time I see it as Sov. I own the hell out of it with a single Con.
I dont even need M3s, Mortars or Snipers which are supposed to be its primary counter.
1 Con is all I need.
You have 12 game as a Soviet. Lol. Dont post anymore in balance topics. |