i find them fine. i kill with them, i just have to stop before shooting. or keep them at max range when i cant babysit them.
Ok, i try learn stop before shooting, but i use two T-34 and two Zis behind and two squads shock troops in the same time. It is a challenge. :-))) |
Yes. So what?
Its a specialised AI armor unit.
Your claim that AoE was large, was wrong.
And so is claim that it wasnt affected.
Infact the Ostwind is probably the MOST affected by this change, because as a specialised AI armor unit whos job was killing infantry, it is now worse at its main job than it was before.
I never say that Ostwind AoE was wrong. I have no problem with Ostwind.
In my experience is T-34 weaker after patch, but i dont cry. I adapt my strategy.
Dont be troll. |
Applies to Ostwind too. I dont know where people are getting that it doesnt.
I just saw a single Sniper model escape from moving Ostwind in Stephenns stream.
Aradan, you are wrong.
Ostwind, T34 and even T70 all have exactly same AoE.
http://coh2-stats.herokuapp.com/ballistic_weapons/ostwind_flak_43_37mm_mp
http://coh2-stats.herokuapp.com/ballistic_weapons/t34_kv1_m1940_f-34_76mm__mp
http://coh2-stats.herokuapp.com/ballistic_weapons/t70_m1938_45mm_mp
AoE radius: 2.5
AoE far: 1.25
AoE near: 0.625
Same words to you.
Rate of fire is the diference. |
Ie it applies to all vehicles. Not sure where this idea that it doesn't apply to Ostwinds came from.
If, in fact, it doesn't apply to Ostwinds that's almost 100% a bug and not a design decision.
Ostwind have large AOE. Dont need hit model. Brumbar the same, but this monster dont shot in move. :-) |
If soviets choose guards, then you not meat shock troops. Adapt on oponent commander. |
Read patch notes, you silly. All vehicles in the game (not just your t3476) got scatter penalty while moving, so you should stop before shooting at infantry
I only write my experience and impact last patch. For me is T-34 less atractive and prefere Shock troops and Su-85 or IS-2. |
Have you read the patch notes or watched the Relic video explaining the changes?
I play with T-34 many weaks and now i see impact of last patch. I write my experience with this unit. I respect Vlad, he is realy good player and have experience playing both side.
Have you ever tried to play with T-34? You are only Ost player. Please make yourself only in the topics, that you understand. |
Maxims are not OP because they come from an expensive T2 building that's usually not built in the beginning of the game due to that cost. They are also very vulnerable to rifle nades.
German MGs have low effective HP, but are available very early in the game. Increasing their effective HP would ruin the risk vs reward of flanking which is a gameplay dynamic that most people prefer (in vCOH, a flanked mg must instantly retreat or will die in mere seconds). An increase of armor from 1.0 to 1.5 will also make molotovs a required upgrade instead of a situational upgrade as it is now.
German mortars have higher damage output, which offsets their low effective HP.
I don't think any of the set up weapons need any major rebalancing. They are decently balanced as is. Small adjustments can be made at a later point with more statistics data.
+1 |
Yesterday i have problem hit in move. All shots miss. Advatage T-34 was fight in permanent move. |
When I play soviets, I almost never float over 100 munitions. I also don't use any commanders with artillery call ins. I VERY RARELY even use Horrrah, because it's too expensive now. Almost all of my munitions go towards mines, molotovs, and guard rifle lmgs, and nades. Soviets are almost as munitions hungry as ostheer, IMO.
+1 |