What??
He want buf tanks versus infantry and nerf retreat status. But I guess it was awarded to the survival of all infantry squads in retreat.
Sniper ballance is good, but lacks of counters ruined game, if someone spam snipers (Soviet/OST). |
Thread: Ram 28 Feb 2014, 17:03 PM
Remove RAM, remove T-34. T-34/76 is now useless versus tanks. |
You can see T-34/85, many air strikes and very exciting comeback.
PS: capturing with T-34/76 save this match |
Read post completely. If both sniper 1 man team of course Wehr sniper need nerf. Understood? Good.
OK, i bad translate "- match stats of both snipers and make them 1 man squads".
I am still prefere natural counters bike/jeeps. And/or longer scout radius for recon units. They can have 2x bigger detection radius against cloak units. |
Oh wow, someone actually noticed this by now? I'm impressed...
Edit: Just to clarify it once more.
You cannot balance snipers if
a) you have no recon vehicles (cheap jeeps/bikes/whatever) and
b) squad sizes allow one sniper to kill the other while he can't be killed off in 1 shot
c) soviet snipers can actually be driven around in earlygame halftracks while the other doesn't.
So, as it stands, coh 2 snipers are broken.
You only have 2 options:
- match stats of Ostheer sniper and soviet sniper and make both a 2man team
- match stats of both snipers and make them 1 man squads
edit: I actually could think of a 3rd option:
- make snipers only drain health until the squads have less than 50% life. However, stats still need to be completely remade for them
Everything else will not work. You can try to bandaid this whole mess (just like relic did with nerfing clowncar/soviet sniper offensive power into oblivion). This doesn't change the fact that the unit design is broken. It only makes the unit so unattractive that nobody uses it anymore (so, they cover up the broken mess by making the units useless).
We spent 4 months trying to balance a 2man sniper team for soviets against Wehrmacht during 1.400 in Eastern Front mod, and still we could not come up with a working solution without changing either unit's design. So, in the end we adopted the working 1-man squad vCoH system to the soviet sniper - voilá, problem solved.
That's not a coincidence.
Second option is problem. If snipers are both one man, OST have hudge advantage. Soviets must build T1 + T2, if want cover sniper with MG (mortar) also as OST can. |
the 90 muni il2 does indeed noting anymore the heavy deeps on the il2 is gone...
Suppress and kill some models. For me reasonable for the price. |
Many people still have nightmares about IL2, so for 90muni its a good way for forcing a retreat and deals decent damage for price.
Cheap airstrikes works better for me rather than the most expensive ones (besides 120muni stuka strafing run)
Q: does it look for targets if there is no units inside circle or LOS ?
I dont have the replay (pre-hotfix) but im quite sure Il2 targeted units inside north base Semois when i throw it on the cutoff.
If you place mark of airstrike, you can now see border circle. I think, airstrike dont go behind this border, but look for targets inside. |
Rifle grenade kill usualy 3-4 models from conscript squad, or maxim. Greater spacing between soldiers is welcome. |
I think its the same danger Isu for germans and elefant for soviets
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or even the ISU-152 (omg powerful anti-infantry in the hands of Ostheer for once).
More dangerous would Elefant in Soviets hands. |