T-34 rams were nerfed against heavy armor, it has considerably less effect, and is no longer a guaranteed main gun disabled.
yes its random but has good chance to succeed from the back
T-34 if it goes behind a tiger, still isn't going to kill it. And 4 shots is not that long.
Not to kill it but to block it, also to cause the slow turret to turn around buying the other tanks valuable time.
And I'm saying build nothing but KV-1s, but I am saying, you want that KV-1 up front in the Tiger's face as part of a larger army.
I think you have some tunnel vision here thinking I'm telling you to build nothing but KV-1s. The optimal army is some KV-1s, and some T-34s or AT guns. The KV-1 is what you move in front, taking the initial shots from the enemy, which allows your T-34s to rush in without taking extra damage to their somewhat low HP. This allows your T-34s to do the stuff you describe, without getting blown up instantly by a supporting Pak40 or P4, or just getting shot down by the tiger.
No, I know what you are saying. You want it to soak hits, but if your opponent focuses on the main tank the KV1 will sit there bouncing rounds off the Tigers heavy armor. I just don't find it that valuable, but in time people may reveal better things abut it.
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Has anyone noticed that a ht loaded with PG can destroy an M3 very quickly if it gets close? |
soviets tiers are in general overly specialized, screw the power if a unit can do one trick only and your entire army goes down in flames as soon as the opponent clicks on a counter.
This is a fundamental design flaw in this game, where fast teching is highly rewarded, and it certainly makes the game very hard for new players.
The compromise: Make Them buildable from HQ. That will delay them for a few secs.
Really not enough, because it will delay only the first unit. |
The T-34 would have been blown up in a few shots from the tiger. Even the tiger's rear armor regularly deflects flank shots.
Sure, the T-34 costs less, but that doesn't matter if it blows up and you lose those resources. The KV-1 may cost more, but you're far less likely to lose the resources you put into it.
The KV-1 isn't supposed to excel at any particular target. It is supposed to excel at being the target.
It takes 4 shots (no miss) for a tiger to destroy a t34. That's enough to give the t34 a chance to move, flank, and ram. More importantly, when the t34 uses its speed it can go behind the tiger and block it from retreating or even try ramming. The KV1 on the other hand can't do any of that, it can only soak up damage. |
It has the same gun at the T-34. It should not be hurting the tiger from the front.
However, from what you describe, it still did its job as they kept the tiger from moving past and going for your IS-2.
t34 would have done that much better, for less cost per unit, therefore one must wonder in what situation or against what target will this tank excel? |
That's pretty much as intended. Now, if you'd had say a couple T-34s flanking, or AT Gun, or an SU-85 backing up the KV-1, you would have made the tiger retreat while most of the damage goes on the KV-1.
It's supposed to be just enough of a threat so that it can't be ignored, but tough enough that it can survive what's thrown at it.
2 kv1s were backed by my IS2, and the Tiger retreated, but from the IS2. The problem is that 2 kv1s hardly did any damage, although they fired many shots. They were just soaking shots hardly doing anything else.
Does anyone know the stats on that tank? |
My teammate used the new kv1 tank against a tiger and it was a total disaster because it's gun doesn't penetrate tiger front armor, its too slow to flank, and obviously it cant ram. The only good thing about it in that fight was that it was able to pull out of the fight alive. |
I would argue that it's completely fine as a normal T2 unit. It's pretty cost effective to reinforce (cheaper than a normal gren per man).
It cost 28mp to reinforce, right? What are the stats for this unit (health, dps, etc)? |
I agree with most comments, this needs to be a 1cp unit. That being said it might lose its value because it's mainly useful in the first 5 minutes or so of the game. |
This is bad, Relic really needs to fix this fast, even before the next balance patch. And the zis barrage too. |