I played against a player that was doing well against me and then started lagging the game. The message came up to drop him, and I waited for the prompt to come up three times before doing so.
He then proceeds to friend me on steam and harass me - calling me a drophacker among other things. I had to block him and unfriend him because he wouldn't accept that it was a connection problem. He was from China, so his connection possibly was not very good.
I just wanted to add my experience because it was so ridiculous.
Thanks for sharing. I noticed this too, and for some reason when I play against players from China my name shows up for kick instead of them. |
Did you try to time it to see how long this will delay the first lmg?
Also a single lmg is not the problem but 2-3 lmgs are. So, if the first research is completed at the same time a german player can get his second lmg, then most probably he will get 2 lmg upgrades together right after the research is completed. This will hardly improve things. |
#IfWinActive, Company Of Heroes 2 return
^s:: send {Numpad0} return
puts it on CTRL+s
Thanks, do you have a screenshot showing where it goes in the AutoHotKey.ahk document?
Edit: I finally figured where it goes, you have to make a new script and put it there in the empty space, save the file, and double click it and it will work in game. |
Can someone please post simple instructions on how to assign a different key for the tactical map?
The instructions available on the website are so complicated:
http://www.autohotkey.com/docs/Hotkeys.htm
Thanks in advance |
Thread: T34/8516 Oct 2013, 16:37 PM
1) I came to this conclusion for various reasons the primary ones being the RAM and the fact that mark target gives 50% extra damage , that means that its supposed to be used by uits with relatively small damage and relatively good penetration like atgs su76s , guards and even at grenades ( the 2 latter used from behind ) . Other than that there were many more cooler ways to give a hard at unit on this commander other than the 34/85s (like is2 for example or kv1 ) but they didnt want any because the commander is supposed to buff many aspects of your army but not by much
Mark can be helpful in this scenario but that’s more like using it in desperation when there are no dedicated AT units. I usually use it with my tanks to fight panthers, tigers, and elephant because they have high hit points.
2) I think you are using the commander in the wrong way . 1st of all guards are soft antiinfantry , hard antilightvehicle and soft antitank (though with good micro they get a lot better against tanks and infantry ) and the 120mm hits light vehicles like a ton of bricks . Regardless of that you are supposed to have early game dominance using this commander , that is what i told you in the first place , that is why you have the 120mm and the guards and since you dont have big munitions abilities you are supposed to spam mines and flares like a madman in order for your cons guards mortar atg etc to kille even more germans . Under those premises you should have a large combined arms force kicking ass long before you call in the t34/85s , you aslo should have a fuel and manpower advantage over your opponent which will allow you to call the 34/85s and creaTe a really big combined arms force that can deal with anything , you cant be on the back foot all game relying on just t1 or just t2 and expect to turn around the situation with that ability .
This commander does not necessarily dominate early in the game, it’s unique early ability is the mortar + guards so its most useful against a German player who goes t1 with support units (mg, mortar) and then t2 units (222, ht). Most German players however, go grenadiers + lmg spam followed by t3.
All that said , i do think the 34/85s need a small buff and definitely same fire rate as t34s , i said so before .
But if you want them to beat p4s head on , then you need to have the ram removed and they cant be a call in , they should be recruited like normal units and the mark target and crew repair need to take a hit with the nerfbat as well . Or go the way nullist proposes with a munitions cost upgrade , allthough imo you should also need to upgrade it from the t3 building in order to use
I am suggesting a simpler solution to increase penetration to 160. This will keep everything the same and address the t34/85 biggest weakness. And this will not make the t34/85 beat the panzer4. It will just make it a match. |
Is it possible to see ability usage (globally cast and unit cast) and unit upgrades in the current build? I see that the flamer HT upgrade is shown, but I haven't seen any others. Also, there seem to be some mistakes with regard to stolen weapons in the Build Order window. I am looking at a replay of a game I played as Soviets and some MG42 steals get listed as me building a Maxim. Same with a Pak steal listed as Zis build.
Also soviet howitzer did not show up in the build order |
Thread: T34/8516 Oct 2013, 10:57 AM
t34/85 is not supposed to beat a p4 head on even with mark target ( which benefits all the units so its kinda silly to use on a head on 1on 1 tank fight ) , the reason being , because its just marginally more expensive , retains the ram ( even though its stupidly implemented ) ,doesnt doesnt need t3 thus enabling to use t4 and allowing more flexibility and doesnt have any build time .
Guards are not the only ability this commander has to offer , in fact if the commander didnt have the 120mm , mark target and maybe the crew repair thingy id hardly ever pick him , its the whole commander that is supposed to work with 34/85s not the other way around . If you fail to gain map control with guards , 120mm , mollies , atg indirect fire , mines , flares and su76s then 34/85s are not your problem you d loose even if they were panther like
How did you come to that conclusion?
The devs always stated that the t34/76 was mainly an AI unit and not meant to be good counter to tanks yet they decided to buff it's AT ability. I personally never heard them say that about the t34/85. And even if they did their design concept could prove to be wrong in game play.
Looking at the commander as you suggest, I see almost half its abilities dedicated to AI including heavy mortar and guards (except for button they dont do much damage to tanks). Field repair helps tanks but hardly when rounds keep bouncing. Mark vehicle also helps allot again if rounds penetrate and that's the problem with this tank it just doesn't penetrate.
See where the problem is?
PS. often times in 1v1 you have to skip t4/su85 to get the t34/85 |
Most of it is indeed already in the game. The post match screen shows a lot of information, like build order, steam profiles etc. It even shows additional information which are not displayed by this replay analyzer, like resource graphcs, damage, etc.
Those things are really nice, and I really wish Relic would add coh1 stat features as well, that would make for a better post game stats.
I don't understand why people are always negative towards the developers. They're working realy hard and they even communicate a LOT with community members who are trying to create something complementary, like this replay analyzer.
A team has limited resources, you can't do everything. You have to set priorities and do one thing after another.
As you know, once you save the reply you can't see any more information. Therefore, I was wondering that if they were willing to help with this why not include it in the game. That's all.
As for people being negative about Relic you probably know most of the complaints people make. I have my own view on this, but I dont want to discuss it here and change the topic from this great tool. |
Information like damage, kills, resource income, mouse movement is calculated by the game engine and is not included in the replay, so it is not possible.
disappointing, nonetheless its a great tool
This brings me back to the question if they were willing to help you make it, why not include it in the game? |
Interesting observation, very often when I quickly beat a 1v1 opponent with Assault Grenadines they resort to the lag/kick tactic. They usually make a derogatory comment like p2w etc before starting to lag the game.
The last time this happened in my game I decided to kick and funny enough I got the win, but still a dispute was added to my profile. I guess you will always get a dispute whether you kick or get kicked? |