Since this seems to be a hot topic, and I didn't see a thread anywhere, I thought i'd start one here.
Here is my take
The Good:
-This upgrade now makes the PPSH feel significant, and justifies its place in a commander tree, always a good thing.
-The ability costing 30 munis hurts a little more than the no-brainer 10 muni upgrade, and actually pressures your munitions income if you choose to throw lots of molotovs in the early game. The cost could be looked at, because currently it seems pretty damn cost effective. I think a cost raise is in order.
-3 CPs feels spot on
The Bad:
-PPSH conscripts should absoloutly not be in a commander w/ either Guards or Shocks. It makes conscripts an extremely cost effective and versatile unit that is both easy to use and can act as an effective screen for snipers, or be used to thwart off vehicles w/ at nades.
Essentially it gives you the ability to field a standing army of entirely conscripts, filling the role of both shocks and guards in both AI and AT but to a lesser extent.
Having to deal with ppsh conscripts AND guards or shocks in the Guard Rifle Combined and Soviet Shock army(
thanks commander tool) is just overwhelming. If the PPSH is to stay as effective as it is, (which I honestly think is fine, and a positive step in the right direction as far as giving commanders significant upgrades that actually feel useful. The previous PPSH only served as essentially a (almost) free passive dps boost that didn't really feel all that significant.) then I don't feel it has any place in a doctrine w/ other elite soviet infantry.
Maybe i'm totally wrong on this one and the numbers don't back it up, but at first glace after 10-15 games this is my feeling on it.
I think taking the PPSH out of the guard/shock doctrines and raising the muni cost to ~50 would put this ability in a good spot. However, easier said than done as that would most likely require a significant rework of the commanders.
What do you guys think?