These changes wouldn't even require any balance testing, they just make sense from a gameplay stand point. If there was a patch that contained these changes alone I would be freaking ecstatic. Well freaking done!
Applied 33% range reduction on suppression to all grenade type abilities
Some formations have been spaced out. MG formations now try to place the gunner at the rear, and the other squad members forward of him, this helps a lot because the gunner will no longer be the guy being automatically targeted by the blob in front.
Removed building splats for tech buildings, no more spying through fog of war.
Territory points without a cache no longer block shots or movement. Victory points remain solid as before. This improves vehicle pathfinding on maps without a lot of space.
All 3 death crits (abandon, main gun destroyed, engine destroyed) have been removed, vehicles now always get destroyed when they reach 0 hp.
All mines to 10(35) armor to guarantee detonation with infantry explosives and reduce time to kill with small arms. Demolition charges targetable and target size increased.
Mine damage values split into 100 basic damage and 120 anti-vehicle damage for soviet tm-35 and okw schumines, basic damage now falls off in the radius so squad wipes only happen with extremely clumped up or low health squads.
Flamer death explosions can only happen to the last unit in a squad
Changed retreat range values to help the units getting stuck on retreat at base problem.