current player count by steam :
Using current player count on steam charts as the actual playerbase, fail.
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kluge where we blame people here
it true what we say
shreks missed all the time??? is a shrek a hardcounter for anything what is a vehicle
no it is support for paks and tanks maybe to pursue a vehicle what is go away
m8 not death after 3 pak shoots?? which patch or which situation
m8 is down from 1 mine and faust
or from 3 pak shoots
t2 not destroyed from every offmap?? its nice its a game of chicken u waste 150 ammo or not...
countersnipe miss it is ok in movement 50% chance for cs
really he said the stupidest things that he can say we have many more problems in coh1
at an example that relic/sega destroyed the game with the first steam version
nearly ALL coh1 player buyed coh2 and the result is nearly 20000 player at release and then in 1 or 2 month nearly 4000 why??? why all highskill player or the player in midskill they understand the game and like the movement from the units and the macro/micro what u need left coh2????explain it me please
greetz and watch no lucky strikes youtube post`s please during u read all threads
The number is likely to be around 12000 active players.
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Sure, that's a possibility. But when we look at sequels to games that resulted in larger and healthier competitive communities than their predecessors (see SC2, Dota 2, CSGO), the growth of those games corresponded with major growth in the forum hubs of their competitive scenes (TeamLiquid, HLTV.org, Dota's various communities and the new ones that popped up after its success). Those forums grew exponentially alongside the growth of their respective games. The fact that it happened not once, not twice, but three times with three separate games is pretty compelling evidence that people aren't simply replacing forum usage with other mediums.
Compare that growth to the community situation for CoH2. The GR CoH2 portal is essentially nonexistent. The daily active membership on COH2.ORG is a fraction of what the GR CoH1 portal enjoyed. There were regularly 800-900 concurrent users browsing the GR CoH1 portal before CoH2's release; the most concurrent users ever on COH2.ORG is 775.
These other games have more popular streamers with more viewers, better observer functions, and more penetration of services like YouTube. Yet in each and every instance, rather than shrinking like your hypothesis would suggest, growth of these games' competitive scenes correlated with growth of their main forum hubs for competitive play. Looking at forum activity and member numbers, CoH's forum hub for competitive play has shrunk since CoH2's release. It doesn't instill much confidence in the strength of CoH2's competitive scene.
We know sequels do not retain 100% of the originals player base, you can't please everyone.
I have witnessed this happen often from quake 1 to quake 2 to quake 3, from RTCW to ET, this is especially true when concerning top players.
COH1's community was so small comparatively to other titles that the impact of players not transitioning to COH2 initially was far more obvious and still is to some.
DOTA2 and CS:GO both had very poorly received early years, hopefully if Relic has the inclination, COH2 can become a more exciting competitive game. |
It is worth considering that RTS as a genre has been on a huge decline recently, SC2 isn't pulling in great numbers anymore and grey goo has already disappeared in the abyss.
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The thing is, in the case of SC2 and Dota 2, those communities never shrunk. The rate at which they grew is of course going to be related in some way to the rate at which the games themselves grew, but the competitive communities never shrank. CSGO's community, on the other hand, was tiny until Valve took it over and finally fixed some of its major design problems.
CoH2 is taking the CSGO trajectory much more so than the SC2 or Dota 2 trajectories, except Relic hasn't shown any willingness to reconsider problematic core design decisions like Valve did when they took over CSGO. Without Valve's intervention, that game would've died a long time ago.
As for comparisons to CoH1, I feel it's totally fair because failing to retain your most dedicated player base in your sequel is a major failure for a multiplayer game. If CoH2 were at least as compelling competitively as CoH1 was, there is absolutely zero reason that the game could not have at the very least maintained its numbers. But that didn't happen, and now the competitive CoH1 and competitive CoH2 communities are almost entirely segregated in terms of who has played which game at a high level. In SC2, Dota 2, and to a lesser extent CSGO there's a large amount of overlap between the different versions of the games; in CoH2 there's almost zero.
It wasn't the core design that plagued CS:GO (apart from the weapon balance), it was lack of design in some key areas, mostly competitive.
http://www.kotaku.com.au/2014/05/how-counter-strike-global-offensive-turned-itself-around/ - this is a great article. |
I often get the impression that Relic are divided in to two camps, those who wish to make the game more competitive and esports friendly and those (the old crowd) who don't, guess which ones make the decisions. |
It wouldn't have made a difference relative to those titles, but the game still would've had a better competitive scene than CoH2 does now, because CoH1's design is more conducive to competitive play than CoH2's is. CoH2's competitive scene is nearly non-existent.
It is certainly possible.
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For me, the game was fun because of the competition. It was fun and exciting when people were really trying hard to win and compete in tournaments. The last CoH1 SNF season was the pinnacle of that, and the Symbiosis vs. aljaz series I casted was probably the high point of my time around CoH. The fact that those two players approached the game completely differently and yet still had comparable levels of success made their games truly enjoyable to analyze, and the StratTalks I recorded in preparation for that series are among those I'm most proud of. The fact that CoH2 doesn't even have the potential to replicate those moments because of Relic's design decisions is the main reason why I have no desire to play it, and why there really isn't a competitive scene to speak of.
CoH1 doesn't have the activity and community necessary to make it an exciting competitive game anymore, and CoH2 doesn't have the game design necessary to make it one either. With games like Dota 2 and CSGO around, I just don't find myself wanting to play CoH anymore when I can have a far more fulfilling competitive experience elsewhere. I still play CoH1 occasionally, but stomping 9 games out of 10 isn't very fun.
Even if Relic had made a COH1 HD remake instead of COH2 it wouldn't make any impact on the competitive scene at all vs the likes of dota2, cs:go etc
Relic just doesn't target that audience. |
Excellent work! |
I am not whining about it, I just don't get why they haven't moved on to CoH2.
Different courses etc
COH2 is a different game so naturally people who loved VCOH won't enjoy it as much, but the same is true in reverse, I tried VCOH and it was ok but I don't enjoy it as much as COH2.
The best thing to do is just like with so many titles accept that not all games will please everyone and when one big star falls out, another shall rise. |