I think the blizzards were one of the best things that CoH2 brought in, and I'm deeply disappointed that they are not a part of the tournament scene.
People say that they slow down gameplay, but this is only really true for certain meanings of gameplay. Because what players should be doing is using the blizzard for one of two things: staging surprise assaults on the enemy, and reorganising their forces.
Blizzards don;t last very long, but it's enough time for players to take some stock of the situation, to let their manpower reserves to recover, to bring on units to fill a gap in their force composition. Both sides get to take a bit of a breather and prepare themselves to resume the battle. And yet in all of this lies the danger that while you are reorganising, your opponent is deviously pulling together an armoured column with motorised infantry to launch a surprise assault.
On top of this, of course blizards affect the utility of different commanders differently. Look at all the issues around CAS, and yet players could have actually what the Germans actually did in the Ardennes, and make a point of playing on maps with blizzards precisely to frustrate the power of CAS.
It is quite true to say that realism itself is not the goal; but blizzards offered an opportunity to make CoH2 something really different, to bring in an element that required deeper thinking.
I support blizzards wholeheartedly. There is not one part of them, or indeed ambient deep snow, with which I have any issues. Go blizzards!
COH2 has plenty of other defining features without the need of this one. |
This force is same for everyone.
But it isn't?
What if negates your commander choice, what if your army if infantry based? What if you're OKW with cold winter clothing? What if you lost a squad to mortar because their health got drained as they weren't near a campfire?
A competitive game should be player vs player and nothing else.
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Blizzards are manageable, why so much hate?
Deep snow however sucks.
Because they have no place in a competitive game? A player shouldn't have to manage an external force.
Christ, this is basic competitive design philosophy. |
As I've said in other threads, environmental damage is a no no in competitive games. |
I'm quite sure it wasn't and shrecks still provide it.
It was in the private alpha, guess it never made it to live, shame. |
Maybe it (cold) could work like White Phosphorous? Take the health away from troops but doesn't kill the members.
Also vision block is cool, deep snow is a bit annoying, make squads move just a bit faster in that (but not the normal speed) ?
Any damage received by the environment is bad design for a competitive game.
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Good commander adapts to conditions, doesn't ask for everything to be in a sunny meadow in May.
Sure you can hunker down in a blizzard, you can also use it as cover to attack - especially against people who only shelter.
I do like the ideas about it acting like WP, and nerfing deep snow affecting retreats.
And it is very weird that only one unit in one faction can buy immunity, having one unit in each faction have it, especially an underused or poorly scaling one would be interesting:
Soviets: conscripts (of course)
Usf: rear echelon (they got to pick from the cold weather gear rather than send it forward)
Ost: pios, grens or pgrens
OKW cannot buy immunity anymore, that was removed long ago. |
Realism doesn't equal fun. |
Interesting mixed response. Not what I was expecting at all.
Environmental effects should not punish players.
Blizzards also grind games to a halt and sometimes when the player needs to make that vital push to win a game they can't, they have no option but to wait and in a game where every VP and resource tick counts, that just isn't fair. |
Why hate? Because they can't counter something that is non meta?
Price gets countered, the problem is that it is always a long, slow and painful death. |