I would wait until they fix the map pool before asking for change, I am guessing it putting a lot of people off playing. |
Welcome. |
I would hope this is hot fixed today. |
Your question is flawed. No game ever reaches perfect balance, and the community will always consider it unbalanced no matter how balanced it actually gets. It's actually been extremely good lately, especially considering the amount of diversity in the game.
+1 |
Yes all those are fixed too
Great! |
I have played coh 2 in 2 years now, but only against AI. Now I had to try to play agianst humans and understand im a very bad player. I play as US and its feels like the germans are superiors in the begining. They got mgs and morters in 2 minuts and take over the map in 5 minuts. I understand there most be some way to fight back them, but HOW?
And im not reely understand how to build my army in the start of the game. I try with riffelmen but its dont work becures the are chansless against the strong start from the germans mgs and mortels.
Somebody who can give me som advise so I feel like its whort to go on with this game in multiplay!?
Watch replays of high level players.
Riflemen are very strong early game so flanking and closing distance gives you an advantage.
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Mocap data can be editted and recycled. You don't just take Mocap data and directly apply it to 3d rigs. You still need an artist that interprets it and edits the mocap data. This is often becasue not all mocap comes out perfect and you have to adjust it. My point was that you could of easily just copied another animation and slapped it in rather than having no animation. Just something that could be done..
Generally all of their humanoid models would have the exact same skeleton/3d rig. So every animation should be able to work across any model in the game. An ostruppen could fire a rifle nade if they wanted to because the animations are transferable between all the rigs.
This makes me believe that they have no support from the art team to make these changes because they are busy. It wouldn't require to do mocap all over again just to add it.
Life support, I'm saying this because the changes they are making don't feel that significant. Does nobody remember the earlier days? Theres over 20 commanders of SU and OST and yet there are very few commanders for any of the newer factions. Plus we all know some of those commanders are junk, both old SU/OST and new ones, USF has some crappy ones, OKW, and Royal Artillery is still pretty garbage when you look at the others. It's not down to " complimenting playstyles" Is your play style to lose? because thats what Royal Artillery is.
@EtherealDragon
I guess I was basing it off what they said, and how they reacted to the questions. Brad doesn't have to be rainbow and sunshines, but a lot of their answers were " We have the mod tools, if you don't like the game go make the changes you want yourself and play that way " to things that are clearly bugs, or broken. If anything it should be embarrassing if the community can balance a game for them. The fact a lot of these bugs have existed for well over a year is gross. Does anyone here use the bundle grenade from panzer grenadiers? no? Still crap compared to all of the other grenades in the game? Even partisans chuck way better grenades (which is a carbon copy of guards). Or the fact all soviet tanks get to vet and cap territory, or almost all soviet units get to place trip flares... yet every other army gets interesting vet abilities.
Besides, if you think RELIC getrs a lot of flak on this forum. Don't even bother looking at what reddit thinks of them. Especially the MWNL event where Kyle screwed up the dates for everyone.
Still don't what life support has to do with commanders. There are plenty of unused heroes in LoL and DOTA2. |
Mocap data can be editted and recycled. You don't just take Mocap data and directly apply it to 3d rigs. You still need an artist that interprets it and edits the mocap data. This is often becasue not all mocap comes out perfect and you have to adjust it. My point was that you could of easily just copied another animation and slapped it in rather than having no animation. Just something that could be done..
Generally all of their humanoid models would have the exact same skeleton/3d rig. So every animation should be able to work across any model in the game. An ostruppen could fire a rifle nade if they wanted to because the animations are transferable between all the rigs.
This makes me believe that they have no support from the art team to make these changes because they are busy. It wouldn't require to do mocap all over again just to add it.
Life support, I'm saying this because the changes they are making don't feel that significant. Does nobody remember the earlier days? Theres over 20 commanders of SU and OST and yet there are very few commanders for any of the newer factions. Plus we all know some of those commanders are junk, both old SU/OST and new ones, USF has some crappy ones, OKW, and Royal Artillery is still pretty garbage when you look at the others. It's not down to " complimenting playstyles" Is your play style to lose? because thats what Royal Artillery is.
@EtherealDragon
I guess I was basing it off what they said, and how they reacted to the questions. Brad doesn't have to be rainbow and sunshines, but a lot of their answers were " We have the mod tools, if you don't like the game go make the changes you want yourself and play that way " to things that are clearly bugs, or broken. If anything it should be embarrassing if the community can balance a game for them. The fact a lot of these bugs have existed for well over a year is gross. Does anyone here use the bundle grenade from panzer grenadiers? no? Still crap compared to all of the other grenades in the game? Even partisans chuck way better grenades (which is a carbon copy of guards). Or the fact all soviet tanks get to vet and cap territory, or almost all soviet units get to place trip flares... yet every other army gets interesting vet abilities.
Besides, if you think RELIC getrs a lot of flak on this forum. Don't even bother looking at what reddit thinks of them. Especially the MWNL event where Kyle screwed up the dates for everyone.
A riflenade being fired anim is quite unique and without raw mocap data for the animator and animation programmer to work from, it can be quite a bit work to splice together something decent looking, well I guess that is relative. |
I feel like a lot of their answers point to the idea that RELIC is just trying to keep this game on life support until the next title releases. I'm not a doomsayer but that's the feeling I get when I watch them.
Especially when they say no to an simply animation. The Rifle AT nade has been bugged since launch, at least it would be nice to notice it if it was going to happen. Just copy any animation and throw it on, cause currently you just see a projectile flying out of a model which is shitty.
What does being on life support even mean in this context? Relic are implementing a lot of changes with the new warspoils system, balance patches etc how is that different from DOTA2?
I would guess that the simple animation isn't so simple, since all the animations were updated using mocap, adding a new one might not be so simple.
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OP commaders are also customers choice to buy, but you are forced to do if you want to compete with other imbalance
But these aren't commanders, these are cosmetics which have no impact on the gameplay.
You're also not forced to buy the commanders, but I do agree it was ridiculous to have game changing commanders behind a paywall.
Tho that has some what been rectified with the warspoils system. |