Welcome! |
Yes, on multiple maps.
I normally vault back over the fence they came from. |
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I turned them off for performance but Bryan is going to try upload his now. |
Bryan 1 - 0 wuff
He played well and deserved the win, best of luck in the rest of SNF. |
the buying vet individually thing is a waste early in the game, trying to vet your army through fuel and mp is expensive and leaves you massively behind in tech and units. With the exception of vet pgs or a tank for the purpose of blitzing an su, using it other than sparingly gives you few units with pretty stars at the cost of battlefield presence. At the end of the game that changes,if your floating resources anyway may as well vet, but early game I haven't found it useful as everyone is claiming
I don't think that has ever been the issue, the problem comes mid to late game and the ability if winning to replace vet units instantly and thus reducing penalty and gain that normally happens.
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please relic allow this, a 1 commander only veto for 1v1 automatch, like the maps, during this new patch and in the future this will prevent a hypothetical overpowered commander from being spammed in all the games and stop people from leaving the game in frustration, your elite commander will never be accepted in any serious tournament anyways, so why not add this feature? people who bought that commander have to get used to the idea that all the community is refusing to play with them if he uses that commander or they can go play 4v4 and use it there, they cannot complain, a 1 commander veto will hurt nobody.
+1 |
Everything in this patch is fine.
Nothing wrong with paying for cosmetics but the new commanders are horrid and have currently made MP horrid. |
For 20 fuel, its valid.
The cost is so severly crippling to teching and eventual armor.
Vet isnt that great anymore. 20 fuel however is a severe setback.
A single Maxim will deal with Vet infantry, as will they die just as fast to a mortar, as will a sniper vet even faster by depleting an even more expensive unit. Basically that Vet doesnt do jack shit for you except against infantry in a vacuum. It doesnt help you one bit vs anything else except small arms combat.
Yes, a single unit may be more effective, but at 20 fuel, its a bitter cost that bites you back, hard, as the game progresses.
Late game is where it is most broken, not early. |
Hey,
My thoughts on troop training ability in the elite troops doctrine.
I feel this ability completely counters and breaks one of the core gameplay loops in COH2, it feels completely out of place.
Obtaining vet units is one of the primary goals in a MP match but with this new ability that system is now sidelined for a German player and reduces a fun and challenging element of MP.
This ability is far too powerful in a winning players hands, if a player has map control they can vet up their units and replace destroyed vet units so quickly that a chance of a comeback for a soviet player is very low. Natural turning points in games are now removed because of the ability to replace vet units so quickly.
It is especially horrid in 2v2,3v3,4v4 games where resources are far more abundant.
IMO this ability should be removed or be based on a units build cost, say 20%.
/end rant
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