Mech is really map dependent too, maps with lots of building like Semoisky, La Gleize really hampers Luchs' performance. Mech HQ truly shined in maps with lots of space like Crossing, Langres, Faymoville, Crossroad. Usually if I goes Mech, I expect to be agressive, hammer their fuel/cut-off relentlessly so that Allied player has to sink tons of MP into MP which will give your volks advantage in AI department. Now with buffed Volk + non-doc MG, OKW inf is pretty solid now. |
360 degreed defense structure is gay since vCOH, Lelic still insist on introducing this crap. |
Not with this game's pathing.
Tulip ain't exactly the most reliable tools either, it loves to clip at dirt/fences. |
Of all TD, Firefly scales the best with vet (not counting Jadpanzer with Klingon cloaking field). Soviet/USF can only dreams of having good AT like UKF. |
No please, a squad that has both smoke and sprint would be a monster. Problem with Shock troops currently is that Penals is better and they are much cheaper. |
The only call-in I want to fix is Tiger Ace, the rest I can manage, it's not like 2015 when the meta is dual T-34/85 vs Tiger anyway. |
G43 is great against Maxim blob and against IS, riflenade than close in. Also works well when your opponents use lots of indirect fire and close-range units. G43 Grens beat PPsh Cons spam. |
I feel like every light vehicle in game has its pros and cons and it's mostly fine.
Luchs: great camo, 360+HP, murder machine when flanks infantry behind cover / not that good accuracy.
222: probably most cost-efficient unit in game, insane when vet 2 + scope.
Puma: great for AT, even in late-game, shuts down all light vehicles play / weak AI
Stug E: Amazing AI, great ability, 560HP / no turret
Stuart: trying to be AI and AT. General medicore light vehicles.
AEC: combo of weaker Puma and weaker T70.
T70: amazing AI, good AT, great recon mode, probably the best light vehicle in game (but some vehicles has to be the best) but 320HP (+repairs). Can be stopped by any Axis' lights.
Stuart and AEC is kinda meh but you need to factor in USF super-glue for Stuart and extreme fast tech if USF rush Captain. Same with Brit AEC can hit the field earlier than Luchs, T70 comes latest and OH at the time is 10-20 fuel away from P4/Ostwind so it got to have good AI/AT to make up for that narrow window. Also Stuart Stun shot is OP vs heavy tanks, AEC tread-break is kinda buggy but if it hit it's gg for your tank: stunning for 5+ second under fire from 6-pounder is no fun. |
if the british trenches are going to be capture-able, then they need to be free. the ostheer and okw both get access to neutral trenches in certain doctrines, and those trenches are free.
Axis trenches need to be built in captured sector so 25mp for UKF version is fine. It costs less mp than 1 IS model reinforce. |
No one said it can handle heavy armour. OKW have Panther and Jagdpanzer fulfilling that role already. The raketen primary role is ambushing light and medium armours, not a frontline AT gun like Pak40 or 6-pounder. Use them in pair, put them seperately in ambush position along with "decoy" volks for fausting and medium armours are dead!
Its aim time could get some rework, but beside that, it's pretty good. People said it's bad because they aren't used to it yet, but when you do, that thing (in pair) can become the Allies tanks' nightmare.
Same here, my only gripe is that this thing just loves to shoot the ground/cover at that 1st shot. If it hits though, it hurts Allied tank good. |