It is good to hear, and the positive reflection on the game is nice to have, right now my mind is full of "why on earth did they... but i hate the fact that they... oh dear lord how could they....".
As far as commanders go, do you see it expanding the late game diversity? I remember that the doctrines changed, in some cases quite drastically, your late game strategy, unit comp, and play style. An american having gone airborne played out vastly different from an american having gone armor. The same can be said for a german having gone defensive vs blitz.
I really enjoyed that type of mid - late game diversity. Is that prevalent in the game?
I'm watching more games, but i seem to see a lot of T34 spam, so much so im asking myself whether or not it is the only russian tank in the game...? Out of Germans, i havent seen much more than Gren spam(ish). The lack of early support unit play (mortors/snipers) is also concerning...
I find that the commanders is more to help your own general strategy or to help you counter your opponents own general strategy. Meaning that whatever commander your opponent chose, it doesn't really matter, what really matter is the way your opponent is playing, infantry heavy, tank heavy, aggressive or more defensive etc... Your opponent will probably have done the same, by going with a commander that helps is preferred style of play. So I would say commanders are not as important as doctrines were in the original COH, they just add different tools to help you with your own style of play in general.
I don't have any of the extra commanders and I'm currently 41-38 (no ladder but I manually keep track of my win/loss record)