fully endorse this idea, ATG could use some tweaking and this would be a good start |
I posted a longer stream of thought on the su-85 thread about buffing t34s and adjusting tier3 in general
http://www.coh2.org/topic/5304/su-85;-the-thread/post/62165 |
thoughts on requiring 1 or 2 vet on a t-34 to unlock ram?
and/or possibly removing the main gun damage on the two tanks after the collision
Requiring a vet crew and the chance the tank might be able to keep firing should make the choice to use ram one that takes more thought then just "PANZER! RAM IT"
Historical blah blah:
I'm gonna guess that a veteran crew would be more likely to try a risky ram then some new conscripts, and that it would be a last ditch move cause no one really wanted to die |
or just add a spotter to the german sniper and make them both 2 man teams |
I simultaneously love and hate the way the soviet macro game is played, and I think that any attempt to balance the su85 needs to take this into account instead of merely tweaking stats.
The Good:
Different planned soviet builds are possible using call-ins and certain buildings (or none at all), as opposed to the Ostheer who will have little choice but to make the same units every game to stay competitive, and you will almost never see tier4 in a close 1v1.
The Bad:
Skipping buildings (tiers) + easy economic management for the soviets means the su85 pops out as mentioned right when a p4 does, if not before.
Su85s dont dominate german armor so much as prevent them from being worthwhile to use. As soon as a couple su85s sit behind the soviet front lines in a relatively close game, the ability to use vehicles is almost negated for the ostheer. God help you if you're trying to retake the vps on pripyat winter. It essentially takes an elefant to drive the su85s off to give yourself room to push, but if you have been building armor in a 1v1 you probably wont have 260 fuel to spare at that point.
What I'd like to see is something like this -
Step 1:
Buff t34/76s to make them viable vs panzer 4s statwise, reduce the effectiveness of ram
Nerf t70s so they arent quite the rape machine they are now; speed, armor, dps, choose 2
Discuss: Move su-76 to tier3? then require tier3 building to get to tier4
Tier 3 will take on the role of german tier 3 as the standard mid-game tier, with t-34s as the generalist tank like a panzer 4. I would be very interested to see the cost of t-70s increased as they negate ostheer t2 vehicles and don't have an effective counter other than mines (not a hard counter btw) if you bait them right... then they rebuild it. Ram spam would also have to be adjusted, possibly removing the 100% main gun damage on rammed vehicles. Requiring vet1 for ram would also be an interesting tradeoff.
Step 2:
Increase the time and cost to get to tier4 for the soviet player. Tier4 should be the exception not the rule. This tier4 bullshit at 10 minutes is fail design. Tier 3 should be the main mid-game tier for both sides because it'll be equally viable for both sides (aka buff t34s). Requiring t3 building to get to soviet t4 is a good start. T3 units for the soviet should be worth using, and their usefulness is what will delay tier4.
I think the easiest fix for the su-85 itself is to either cut the cancer and remove the spotting ability, and/or keep it and require it to deploy to fire long range. Possibly decrease rotation speed or accuracy up close since it has a casemate turret and shouldnt be able to match a tank in close combat. Discuss: possible small cost increase
Food for thought--if germans had panthers out at the same time as soviet t3, theyd be calling bullshit. If conscripts are supposed to rape a flanked machine gun, why shouldnt a flanking p4 at 5 meters rape a su85?
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HTD is for retarded
Learn to win games without HTD and PPSH bullshit and micro like a MAN
put 3-4 conscripts into a ball and charge around the map eating lone grens right |
have you tried using the upgraded quad-gun halftracks to shoot down the strafing planes if they keep getting used? it might be a good counter since even my scout car can shoot down soviet recon planes easy |
how to micro conscripts
receive HTD
throw molotov
profit
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mortars, mortar halftracks with incendiary rounds, flame halftracks before soviet armor hits the field, anti-tank guns using attack ground to physically blow the house up (same for any other cannon equipped unit). Maybe snipers but that would be slow. you could put units in a halftrack and drive past the mg and then jump out and circle strafe the house or bypass it entirely |
Thread: IS2 FTW27 Jul 2013, 22:59 PM
wire is an interesting idea, its certainly underused. I really think on summer kholdony ferma the result would have been different. The blizzards lowering LOS and the removal of munitions other than the center really hampered my play. The bunkers would eat a lot of mgs too but Ill give them a shot sparingly |