very good post, I can tell you put a lot of effort into the art!
But my first impression is you are essentially copy and pasting doctrines from vcoh.
I dont agree with this persistent mentality that coh2 must increasingly recreate vcoh (with blizzards!) to be a good game.
On the doctrine vs commander debate im somewhat indifferent. Either one can work but the emphasis needs to be on gameplay balance. It is much harder to balance 11 possible unit doctrine combos, especially for team games to some extent, than it is 3, or a limited coh2 5 ability commander. If the sov get their own 11, youve just increased the gameplay variables exponentially. Relic does not have an amazing track record resolving imba designs in coh2 so far; its a slow process.
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