Should guards go back to singleplayer upgrade system of no special weapons when spawning, mutually exclusive PTRS and DP-28? Performance of both upgrades would be improved in exchange.
Would be nice but I don't want to have guards just replace conscripts and penals because of their upgrades. I realize that is currently the case as well but I think it hsould be changed in a different way (but don't know how)
Should penals be allowed to use flamer on the move now that their speciality of their flamer not being able to blow up is no longer that valuable?
I tested this myself after i suggested this and it seems to damage your own penals who walk in front of you. However I think this perfectly fits with the theme of penals
It is very strong though especially when you flank support weapons.
Should 221/222 have 40hp more but cost slightly more, to stop two atnades/one soviet mine from destroying it outright?
I think it's not needed
Easy Eight currently completely lacks the scatter penalty while moving other tanks have. But should they get something in return for this oversight being fixed and if yes what?
Don't all shermans have less scatter on the move?
Should volks get less received accuracy from veterancy in exchange for some damage output veterancy?
Yes
Should fallschirms have 2x fg42 2xkar98k on spawn, and have to buy the remaining two for 45-60 muni? They could get hold fire and a slight reduction in mp cost in exchange.
I think falls are expensive enough already. I donot like theh 2/2 split, if you implement this I rather they spawn with 4 kars and you can upgrade them afterwards with 4 fg42. MP call in can go down then.
A gameplay improvement, set the ui_setfacing to weapon_default on the weapons that turret less tanks use. It gives the range and angles ti can fire at just like the kubel and support weapons have. I find it very helpful. Stug for example (ignore all the other stuff
although mortar in HT even has voicelines for it)