Maybe the requirements aren't set up properly or im reading it wrong. i definitly dont have enough experience with them ingame. all I know i find them too random
Mine activates on 'vehicle' unit types
When detonated it does in a radius of 3
- 20 explosive damage
- for 7 seconds it scans for enemy units with any unit type heavy_tank, heavy_vehicle (AKA medium tank),stug, brummbar, but only if unit has no more than 5 of these heavy slot items, and adds a 'heavy' slot item for 7 seconds
-for 7 seconds it scans for enemy units with any unit type light_vehicle, katyusha, but only if unit has no more than 5 of these light slot items, and adds a 'light' slot item for 7 seconds
If unit has 1 to 2 light slot items and the required unit types listed in the light slot item there is a
- 3/10 to give light engine damage
- 7/10 no action
If unit has 3 to 3 light slot items and the required unit types listed in the light slot item there is a
2/5 immobilize
2/5 light vehicle damage
1/5 no action
If unit has 1 to 2 heavy slot items and the required unit types listed in the heavy slot item there is a
1/10 to crew shock
1/10 to light engine damage
8/10 no action
If unit has 3 to 3 heavy slot items and the required unit types listed in the heavy slot item there is a
1/3 to immobilize
1/3 to engine damage
1/3 no action
Now what confuses me is that the requirement is that you dont own more than 3 to activate these criticals but you can have 5 slot items max. Meaning it is actually bad to place more than 3 in a place since the requirements to activate the criticals will fail
and ive rarely used these mine so im not sure if what im saying here in teh end is the case
Festung Support + Fortifications VS Anti-Infantry Tactics + Rifle Company
Sometimes you have these everlasting games where all infantry dies and you have to keep bashing your had against the enemy to secure that point.
Today is that day.
call it a slugfest, stalemate or tunnelvision, but stuff dies
GGWP
I think everyone gets the 0% searching after playing the first match, you can't even stop the search then but after 1 minute or so it seems to get to the normal values for me
only downside is when you select both an atgun and infantry squad and you're wondering why your infantry is not retreating
(since reverse takes priority over retreat, retreat is bumped towards the next row