What Katitof said mostly.
If Brits can survive early-game somehow (maybe mgs?) double sniper + cromwell can carry for a while. For late-game it's about Fireflys and commandos/snipers.
OKW; I'd add the Kübel...it became an annoying little bug since rework and when it runs around the map grabbing all the point while impossible to hunt down without vehicles really kills the alied early-game. After that the Luchs comes out and finishes the job backed up by shreck bleb.
USF requires a good commander for late-game (Calliope), but they can do fine. Too bad they can't do shit vs snipers
Ostheer is in kinda dumb situation, T4 is hard to get, while T1-T2-T3 hardly works so ppl tend to go for Osttruppensb (they do 10000x better than grens) or T2 + Tiger. Tbh if it weren't for the PAks, MGs and Snipers, Ostheer would be dead.
Soviets: T1 is dead...only good for kübel hunting. T2 is viable even in late-game with Is-2, ISU-152, T34-85. Otherwise their stock armor is useless except T3 so they are still commander orinted. Cons do well behind sandbags, but don't expect much from them in late-game.
Now for the maps, some got rework but still has huge balance issues which I think causes most of the problems when 1v1 games are mentioned.
Profile of Thunderhun
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Register Time: 20 Jun 2013, 10:33 AM
Last Visit Time: 9 Apr 2024, 21:03 PM
Broadcast: https://www.twitch.tv/thunder19hun
Game Name: Thunderhun
Register Time: 20 Jun 2013, 10:33 AM
Last Visit Time: 9 Apr 2024, 21:03 PM
Broadcast: https://www.twitch.tv/thunder19hun
Game Name: Thunderhun
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Post History of Thunderhun
Thread: is coh2 1v1 currently balanced ?28 Dec 2015, 16:00 PM
In: Lobby |
Thread: [ESL]Barton vs Thunderhun27 Dec 2015, 23:19 PM
Game of throws In: Replays |
Thread: Please consider removing infantry crush27 Dec 2015, 15:42 PM
No In: COH2 Gameplay |
Thread: Double M1919 Rifles26 Dec 2015, 17:48 PM
I'm all ears, it's a pain in the *** to deal with as Ostheer. In: COH2 Balance |
Thread: Double M1919 Rifles26 Dec 2015, 15:33 PM
These guys become terminators at vet 3 with smoke, at snare and nades. They are cost effective and can beat every infantry unit without no issue, even vet 5 G-43 Fusis. OKW can handle them somehow as they have Obers, ST..etc but what on earth ostheer supposed to do?? Later on this army gets backed up by M36(s) + arty (Callis, M7b1s) and forward retreat/healing/reinforcing point. M1919s should be limited to 1/squad. In: COH2 Balance |
Thread: UKF AA emplacement and retreating squads23 Dec 2015, 16:46 PM
In: COH2 Gameplay |
Thread: Will top 1vs1 player be able to form a dream 4vs4 team ?23 Dec 2015, 16:08 PM
Challange accepted In: Lobby |
Thread: Return Rifle Company vet call in with fuel cost?23 Dec 2015, 14:45 PM
Flares are good to check out where the Mgs are. Fire-up is great to close the distance or flank. Bought vet was removed for a reason. In: COH2 Gameplay |
Thread: Will top 1vs1 player be able to form a dream 4vs4 team ?23 Dec 2015, 14:43 PM
We will. And we will beat the living shit out every other team. #usfop #believe #cookeizncreem In: Lobby |
Thread: Calliopes22 Dec 2015, 13:17 PM
This is amazing! Ty I totally deserved those wipes as I did blob, but Ostheer teamweapons still get rekt either way by callis if he doesn't blob. In: COH2 Gameplay |
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