Profile of Thunderhun
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Register Time: 20 Jun 2013, 10:33 AM
Last Visit Time: 9 Apr 2024, 21:03 PM
Broadcast: https://www.twitch.tv/thunder19hun
Game Name: Thunderhun
Register Time: 20 Jun 2013, 10:33 AM
Last Visit Time: 9 Apr 2024, 21:03 PM
Broadcast: https://www.twitch.tv/thunder19hun
Game Name: Thunderhun
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Post History of Thunderhun
Thread: Mg-42's balance, again.....12 Jul 2014, 23:38 PM
Seriously, Vet 0 Mg-42s should acquire their targets faster, thus opening fire faster. We all have those "WHY THE **** ARE YOU NOT SHOOTING" momments when the crew go full retard and refuse to shoot. This vet 0 buff should be compensated by removing these bonuses from their vet. If neccessary a +10-15mp price increase could work as well. In: COH2 Gameplay |
Thread: tiger op.hoho12 Jul 2014, 23:26 PM
I already posted a game beating this with Sovs. The way you beat it with USF is by shutting down the game in first 7-8 mins and base pinning with LMG rifles using defense stance. At least, this is what I have learned since playing him way back. True, or if you can't execute that, Rifle Company with E8s spam can overwhelm the Ostheer. Seems like the E8s is the best USF tank for late-game. In: Replays |
Thread: US late game12 Jul 2014, 22:53 PM
Just had a game vs Rifle Company, it's amazing, it gives the USF a reliable medium tank for mid-late-game. In: COH2 Balance |
Thread: Unstoppable E8 Army12 Jul 2014, 22:49 PM
This commander is way too good, buffs the already powerfull early-game for the USF and gives them a spammable mid-late-game reliable armor. In: Replays |
Thread: Faction Strength12 Jul 2014, 12:03 PM
I find OKW and USF both very map dependant, it should be changed. Only I think this is an issue? In: Lobby |
Thread: US late game12 Jul 2014, 11:52 AM
I find the USF very map dependant. On closed maps even OKW can defeat them with ease, as they cannot use the M36 and other units to their max potencial. As mentioned before they alos lack of "damage absorbable" units like the soviet heavies and all of their units are too fragile. And because of this I think it's: Ostheer > Soviet > USF > OKW. Both OKW and USF shouldn't be too map dependant and require changes both in their late and early-game. In: COH2 Balance |
Thread: Faction Strength12 Jul 2014, 11:45 AM
Ostheer in a hands a good player can easly defeat the USF in 1v1s. Snipers, Mg-42s and Paks/shrecks are the nightmare of the USF, later throw a Tiger, Stug-E into the mix and the amis can't do anything against it. It just requires tons of practice, but works (see Cruzz's Ostheer play). In: Lobby |
Thread: tiger op.hoho12 Jul 2014, 11:41 AM
Dane. This guy beated me 2-3x times already, always doing the same strategy. Ofc I always tried to do something different only to find that USF is very limited in terms of tactical choices. Those battles and these replays show that the USF has very big problems vs Ostheer. Bazookas, ATGs are one of the worst counters to a Tiger atm, 1 Tiger can solo them out and go back for repairs. Considering that the USF lack effective AT that could hunt down enemy armor, Tigers have no problem sorting out american units, when took some damage, it can go back behind the Pak, mg-42 and shreck wall. The Jackson supposed to fill this role, but Paks, shrecks murder him in a blink of an eye, the situation becomes worse on closed maps like Semois Summer. The only viable option is for USF is indirect fire (which can be avoided) or a horde of tanks, which is unaffordable due to the MP shortage in late-game. It seems that the USF lacks effective counters/tactical options through the whole game, and against a good Ostheer player it's always Ostheer > USF. In: Replays |
Thread: US late game11 Jul 2014, 21:02 PM
The situation becomes worse on closed maps like Semoiskaya. In late-game indirect fire is a must if you can't afford to spam tanks. In: COH2 Balance |
Thread: Faction Strength11 Jul 2014, 20:49 PM
Which is strongest faction right now in 1 vs 1? Waaaaait a minute. How's OKW better than Soviet? Everytime I play or watch games Soviets steamroll OKW. In: Lobby |
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