Profile of Thunderhun
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Register Time: 20 Jun 2013, 10:33 AM
Last Visit Time: 9 Apr 2024, 21:03 PM
Broadcast: https://www.twitch.tv/thunder19hun
Game Name: Thunderhun
Register Time: 20 Jun 2013, 10:33 AM
Last Visit Time: 9 Apr 2024, 21:03 PM
Broadcast: https://www.twitch.tv/thunder19hun
Game Name: Thunderhun
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Post History of Thunderhun
Thread: Japan/Late Soviet Union for CoH2 ?20 Jul 2014, 14:38 PM
Commonwealth and other allied nations vs Other axis nations with some german support would be better. In: COH2 Gameplay |
Thread: Hitler's reaction to War Spoils20 Jul 2014, 12:55 PM
A "bit" old and off-topic, but still hilarious. Worth watching: http://www.youtube.com/watch?v=QWt1fmVi7rA In: Lobby |
Thread: Japan/Late Soviet Union for CoH2 ?20 Jul 2014, 12:51 PM
Both should have disadvantages and advantages; the choice depends on playstyle and not which is better. It could work IMO, less commanders and call-in bs. In: COH2 Gameplay |
Thread: Japan/Late Soviet Union for CoH2 ?20 Jul 2014, 12:43 PM
I don´t know whether I get the OPs request right, but the current Russian faction is the late war Russian army. Or having the ability to swap these units. I mean you choose to use SU-85 or a pricy Su-100 before the battle. It worked in CoH 1 ToV and we wouldn't get more retarded commanders. Also it would more diverse. In: COH2 Gameplay |
Thread: Grenades bug and lag20 Jul 2014, 12:40 PM
Same happens to volks, they just stare at the enemy and don't throw that 'nade. But it seems they are also bugged and refuse to retreat after the grenade bug happens. In: COH2 Bugs |
Thread: Soviets - A core faction discussion20 Jul 2014, 12:38 PM
^^ True- 1-2 Shock Squads are a big problem for OKW as they lack of suppressing weapon and by the time you get any reliable AI those guys will have vet. I had a game where 2 vet 3 shocks just ran aroud the map, sending all OKW units home, while taking minor losses. "I don't see a need to nerf Axis as much as I see a need for buffs and changes to Soviet" versus "fairly decent balance that currently exists between Eastern armies." It's true that the Ost vs Sov was decently balanced, but let's avoid overbuffing and overnerfing units on both sides, it would cause more problem. In: COH2 Balance |
Thread: So... what's next?20 Jul 2014, 12:28 PM
Fixing war spoils, then performance issues, then giving out lots of extra free content instantly as a way to apologise for those things not being addressed for so long. You left out the part that they will also give an unfair advantage and won't be fixed for months. In: COH2 Gameplay |
Thread: Help needed19 Jul 2014, 18:47 PM
Guys! I know made mistakes during the game (like not choosing Lufwaffe), but apart from that against this type of play what OKW supposed to do on this map. Any type of tips are welcomed. In: Replays |
Thread: State of the balance according to Imperial Dane18 Jul 2014, 16:33 PM
USF's Infantry Company's LMG needs tweaking. Rifle Company is damn beast, needs some adjustments. Soviets: I have no idea why it's so hard to reduce the maxim's crew number. Dane has it right about the Wehrmacht, their teching cost is way too high compared to the USF. Getting T4 doesn't worth it and right now countering USF depends on commanders. Assault Grenadiers are still good vs rifles on closed maps. OKW: Jagdpanzer IV is amazing, if supported with volks + raketen-4. I saw tons of them being succesfull. Kübelwagen is very good, just requires some micro, mine always pays off. Volks will be good once the rifles will be balanced, if neccessary they can get a little bit of long range DPS increase, but this is radical, they should be defensive/support units and doesn't deserve any AI upgrade. About their economy, they do well. An upgrade for the truck would be cool to remove the the -1/3 income from the sector they are occupying. Pz II is very good if you rush it (keep it stationary). Moving it to an another would be awfull. We knew what happened when early, well-microed light tanks come out........ In: COH2 Balance |
Thread: Maxims vs the OKW 18 Jul 2014, 15:57 PM
Is the Kubelwagon able to do anything? I imagine it gets ripped to shreds due to it's large target and low health, but it might be able to flank/suppress the maxim due to it's speed? Even 2 volks do better. Kübel gets shreded by maxims or atg. In: COH2 Balance |
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