Profile of Thunderhun
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Register Time: 20 Jun 2013, 10:33 AM
Last Visit Time: 9 Apr 2024, 21:03 PM
Broadcast: https://www.twitch.tv/thunder19hun
Game Name: Thunderhun
Register Time: 20 Jun 2013, 10:33 AM
Last Visit Time: 9 Apr 2024, 21:03 PM
Broadcast: https://www.twitch.tv/thunder19hun
Game Name: Thunderhun
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Post History of Thunderhun
Thread: Infiltration grenades working as intended?5 Aug 2014, 15:23 PM
Now that the OKw has the normal muni income this ability's price should go up a bit as it is very powerfull. In: COH2 Balance |
Thread: Demolition5 Aug 2014, 15:20 PM
Have been suggested countless times: Add the Goliath. In: COH2 Balance |
Thread: Semois Summer and Stalingrad 5 Aug 2014, 15:18 PM
Semoisky summer is perfect for camping (mostly from 1v1 experience): 1; Fuel points next to the base and are hard to harrass, so the OKW can dig in at the center or the muni cut-off and a pain in the ass to kick them out of there 'cuz all the firepower they have unless the allies have indirect fire. So yeah, you have to go straght into their defensive line and use brute force if you don't want to call the GG. 2; Limited flanking options thanks to the water and the small space thus USF cannot use their mobility on this map. Once the heavies roll out it's over (ofc it's impossible to flank them on this map) 3; Early-game situation: Send a Kübel to the enemy's cut-off and the allied advance is halted, saw it way too many times. All this is because the new factions are more map-dependant compared to the vanila ones. In: COH2 Gameplay |
Thread: Semois Summer and Stalingrad 5 Aug 2014, 13:21 PM
These two maps need to be removed/reworked because of the strong faction bias. Stalingrad...worst map for the germans. Semois Summer....mission impossible for the USF and heaven for OKW. Edit: Minks belongs to these maps. In: COH2 Gameplay |
Thread: Surviving in Stalingrad as Germany?5 Aug 2014, 10:03 AM
Porygon; add me on steam and we can practice on this map if you want to(same name). The problem is if your soviet opponent has KV1s/shocks or PPSHs you are screwed, same with the USF blob. In: COH2 Gameplay |
Thread: Ostheer are broken2 Aug 2014, 23:41 PM
Well, Rifle Company is still E.Z mod for USF. Ostheer T4 is still suicide to go for. About the commanders, atm Ostheer must go for a Tiger or lose but it's not because the ostheer commander pool sucks. To OP: Dug in with T1 + T2 supported by a Stug-e and wait for the Tiger. That's your best bet vs USF. Against Sov you can try something else. In: Lobby |
Thread: Which is the best playstyle in this badly optimized game1 Aug 2014, 11:32 AM
Get Rifle Company and abuse the hell out of it, works well atm. In: COH2 Gameplay |
Thread: Patch: July 31st31 Jul 2014, 18:17 PM
Relic logic: Community complains about call ins being too cost effective and Ostheer T4 being unattractive. Solution: +1 It's working as intended. In: COH2 Balance |
Thread: Repair Criticle is such bs29 Jul 2014, 20:39 PM
In: COH2 Gameplay |
Thread: Repair Criticle is such bs29 Jul 2014, 18:44 PM
Ever heard of popping smoke and not sending tanks out alone? Ever heard the WC-51 (the doctrinal 0 cp Jeep), this ability negates the faust compleatly. Hitting a random mine in the fog of war while flanking or re-positioning? No problem, fix it ASAP. Wehrmacht don't have the luxury to chase down wounded vehicles 'till the Tiger rolls out. This ability combined with the versatility of the USF's tanks is overkill atm, you can't just chase it down while he retreats into his territory held by the whole US Army. And no1 start repairing his/her vehicle in combat. In: COH2 Gameplay |
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