Profile of Thunderhun
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Register Time: 20 Jun 2013, 10:33 AM
Last Visit Time: 9 Apr 2024, 21:03 PM
Broadcast: https://www.twitch.tv/thunder19hun
Game Name: Thunderhun
Register Time: 20 Jun 2013, 10:33 AM
Last Visit Time: 9 Apr 2024, 21:03 PM
Broadcast: https://www.twitch.tv/thunder19hun
Game Name: Thunderhun
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Post History of Thunderhun
Thread: ZIS-3 Tracking ability overnerfed?6 Aug 2014, 22:53 PM
Isn't this ability suppossed to show infantry units nearby without giving vision? In: COH2 Balance |
Thread: Balance issues currently facing the game6 Aug 2014, 22:46 PM
Hi guys, In: COH2 Balance |
Thread: Suggestion: Attach Call-ins to Buildings/Tier again.6 Aug 2014, 21:52 PM
If I go Rifle Company in a 1vs1, it's just pure Easy Eight spam when I hit 9 CPs. Why would you invest 90 fuel for T4 when all you really need are Easy Eights? That's another solution, but about the Dodge. Just put into T0 when the doctrine is picked. In: COH2 Balance |
Thread: Suggestion: Attach Call-ins to Buildings/Tier again.6 Aug 2014, 16:40 PM
commanders unlocking unit options in tech tiers sounds fine, as long as no existing units get replaced as it worked before. It would obviously solve most of the issues regarding this problem and made balancing call-ins much easier. In: COH2 Balance |
Thread: USF is not fun6 Aug 2014, 15:29 PM
Pretty much nailed it, and there is always a vet Mg-42 ready to insta-pin the US blob if the grens can't stop them. US armor is too fragile to withstand the PAK's damange and range and can't do shit vs the Tiger. Rifle's frag nades do shit as it takes ages to throw and more then 1 second to explode, so dealing with early-garrisons is pain in the ass. So yeah: Either spam 1919s or get rifle company and pray. In: COH2 Balance |
Thread: Suggestion: Attach Call-ins to Buildings/Tier again.6 Aug 2014, 11:06 AM
Adding all call-ins to building would make the game more fum and remove the call-in meta. No more retarded stuff like call-ins > tech and stock vehicles and the price difference. Assault Grens into T1. T-34-85 to T3. Stug-e to T3. In: COH2 Balance |
Thread: Who else loves the ISU these days? :D5 Aug 2014, 22:38 PM
ISU is still pretty good but its not invincible. JT counters it pretty easily and to some extent so does the Ele. Pumas are broken. Let's leave it to that. In: COH2 Gameplay |
Thread: The Next Commander Rotation: What is it?5 Aug 2014, 19:03 PM
Great...more free wins for the USF noobs. In: COH2 Gameplay |
Thread: Crossing in the woods Winter version request5 Aug 2014, 18:12 PM
Thanks to OnkelSam we have a very good and balanced map for 1v1 and 2v2 play. I think it would be very good to have a winter version of this map included in the automatch rotation. |
Thread: American off-map abilities need rework5 Aug 2014, 16:41 PM
Good thread with good suggestions, it's lame how you can't select the angle of a strafe. I remember once I called in a P-47 and the Tiger 1-shotted it without firing a single rocket. In: COH2 Balance |
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Latest replays uploaded by Thunderhun
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