Profile of Thunderhun
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Register Time: 20 Jun 2013, 10:33 AM
Last Visit Time: 9 Apr 2024, 21:03 PM
Broadcast: https://www.twitch.tv/thunder19hun
Game Name: Thunderhun
Register Time: 20 Jun 2013, 10:33 AM
Last Visit Time: 9 Apr 2024, 21:03 PM
Broadcast: https://www.twitch.tv/thunder19hun
Game Name: Thunderhun
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Post History of Thunderhun
Thread: Too much RNG14 Aug 2014, 21:02 PM
I don't think I need to explain RNG to those who play the game. In: COH2 Gameplay |
Thread: Too much RNG14 Aug 2014, 20:03 PM
Title. It has increased way too much in CoH 2, it does keep the game fresh and add unexpected twists but sometimes breaks/decides game and gives unfair advantages/disadvantages. Those what need to be changed: - Damaged/Destroyed engines. - Vehicle abadonments. - Call-in's veterancy and equipment (rifles, osttruppens, p4s for OKW). - Remove the 5% bug. - Flame crits (sometimes insta burns soldiers, sometimes takes ages to kill someone). - Remove drunk gunners. In: COH2 Gameplay |
Thread: Suggestion: Attach Call-ins to Buildings/Tier again.14 Aug 2014, 19:44 PM
And pushing back the call-ins would definietly help the underused (with no call-ins) commanders to be more used. Attaching thus opens up more stratigies while we get less cheese. In: COH2 Balance |
Thread: Fix Luftwaffe Supply Doctrine medial supplies.14 Aug 2014, 17:35 PM
In: COH2 Balance |
Thread: Soviet FHQ should be build only on OWNED territories14 Aug 2014, 17:32 PM
Stuka comes in at 11-15 minute mark. You can rush it safely, as you won't have to worry about enemy vehicles. So it can come earlier. In: COH2 Balance |
Thread: Wehrmacht Snipers are OP14 Aug 2014, 16:06 PM
Isn't this guy Krebs's boyfriend or just a coincidence? In: Replays |
Thread: Why are we still keeping that simplified upkeep system?14 Aug 2014, 15:45 PM
Maybe because the whole game design is too simplified and doing some sensible thing on Relic's end never gonna happen. Funny thing is Cons + T-3485s are pain is the ass to deal with, this replay and Lenny's play prove this and every no-brainer can do this shit. In: COH2 Gameplay |
Thread: Cruzz's Fantasy Patch Thread 2: WTFWFA Edition13 Aug 2014, 11:16 AM
Cons would be cheap if they would scale better. 240 mp unit with 6 pop cap and 20 reinforcement cost is too cheap. And the higher reinforce cost would be basic, upgrade or not. If you buff a unit, you adjust it's cost if you have common sense. In: COH2 Balance |
Thread: Suggestion: Attach Call-ins to Buildings/Tier again.13 Aug 2014, 11:11 AM
Cruzzs fantasy patch is a completely different issue, and stands on its own right, in its own area, for what it is. Ok; if you want to, might be similair but that's the only sensible thing to my mind. Call-in's cost/cp remain the same. Ostheer heavy armor requires last BP upgrade (Tiger, Ele, Tiger Ace). Ostheer medium armor and light vehicle require T3 built (P4 command tank, Puma, Stug-e) OKW's call-ins require 2 HQ buildings set up (P4, Ostwind, Jagdtiger, P5 command tank) USF's armor call-ins require Major (E8, M10, M4 105mm, M7) Soviet call-ins require T3 or T4. In: COH2 Balance |
Thread: Cruzz's Fantasy Patch Thread 2: WTFWFA Edition13 Aug 2014, 11:02 AM
One more thing, if the cons get upgrades to scale into late-game their reinforcement cost cannot remain 20, 22-23 is better for a multipurpose unit. In: COH2 Balance |
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