I say it's EFA > WFA in 1v1s (with some exception like rifle company).
2v2 is the most balanced/fun game mode, anything above it is axis favored and has nothing to do with balance.
Profile of Thunderhun
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Register Time: 20 Jun 2013, 10:33 AM
Last Visit Time: 9 Apr 2024, 21:03 PM
Broadcast: https://www.twitch.tv/thunder19hun
Game Name: Thunderhun
Register Time: 20 Jun 2013, 10:33 AM
Last Visit Time: 9 Apr 2024, 21:03 PM
Broadcast: https://www.twitch.tv/thunder19hun
Game Name: Thunderhun
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Post History of Thunderhun
Thread: Balance by game size16 Aug 2014, 11:53 AM
In: COH2 Balance |
Thread: Faction Imbalance16 Aug 2014, 11:49 AM
3v3s and 4v4s will never be balanced, they are just a spam fest. In: COH2 Balance |
Thread: Game Freeze Followed by Fast Forward16 Aug 2014, 11:46 AM
Same issues since WFA. In: COH2 Bugs |
Thread: Each Armie's performance in the diffrent stages of the game15 Aug 2014, 18:00 PM
The only solution is to nerf the early game of those factions what have too much advantages while buffing their mid-late game performance. The root of the problem is the allied design, they are not meant to scale into late-game. All they can do it: - Spam aka outnumber the opponent. - Spam arty to squadwipe lower member german squads. - Use doctrinal units. These are not always available and can be easly outplayed as they aer expected. IMO this system has to go. Without any doctrines it should look like this: Usf=Sov=Ost=Okw in every stages of the game and let skill/tactics decide who wins early-mid-late game, not the faction's performance design. Every army must have reliable strategies built around combined arms for each stage of the game without any doctrine. Same logic should be applied to every unit, all of them should have a clear role in every part of the battle. In: COH2 Balance |
Thread: Quick Wishlist15 Aug 2014, 17:38 PM
Instead of having 3 commander and 3 bulletins for each loadout, 3 bulletins should be applied to each commander rather than per loadout. In: COH2 Gameplay |
Thread: RELIC LOOKING FOR MAP FEEDBACK!15 Aug 2014, 17:33 PM
Haven't been mentioned yet but Kholodny Ferman Winter's western side has a hard time getting and holding any mapcontrol, even HelphinHans made a topic about it. The 3 base exits can be easly blocked and aren't wide enough to manuever(on the north the fence, on the side the cliff). And the middle cn be attacked from 3 sides while there isn't much cover as the house gets wrecked early. In: COH2 Gameplay |
Thread: Too much RNG15 Aug 2014, 17:28 PM
Katitof, it is the 5% bug, getting crits at almost zero health instead of dying. And it exits in coh2. In: COH2 Gameplay |
Thread: ESL + Observer mode confirmed15 Aug 2014, 14:34 PM
Amazig news! In: Lobby |
Thread: Too much RNG15 Aug 2014, 14:26 PM
Just to clarify my intention; I don't want to remove RNG as it is one of the key aspects that makes the game unique. I didn't list infantry combat/scatter/accuracy/squad wipes and penetration because of this. Only those what have a big impact on the game and are outside of the player's skill. Like calling in a P-47 to kill a half dead Tiger. Then somehow the Tiger's top gunner one-shots the P-47 before it could even fire a few rockets. Tell me how it's L2P issue or doesn't a game changer moment? Or you are chasing an IS-2 with almost zero into the enemy lines (risking the live of your P4), you can't destroy the enemy 'cuz of the 5% bug, 1st: main-gun destroyed then the rest of the crits, while your P4 gets abandoned thanks to an ATG. Now the enemy has 2 tanks. Call-ing Osttruppens from mobile defence; sometimes they come with vet3 and lmgs, sometimes you get nothing but 2 useless squads. Same with the OKW's P4s. An AT-nade penetrates your KT's front armor and destroys the engine. Or these video, I'm sure most of you saw this. It is funny at some points but it's retarded to have something like this happening: http://www.twitch.tv/rogers1337/c/4532046 and this at 35:40 https://www.youtube.com/watch?v=YdKwBUdkT7Y In: COH2 Gameplay |
Thread: US Campaign: ARDENNES ASSAULT 15 Aug 2014, 11:16 AM
Then in one year we get a german campaign and everyone will be crying again, Jesus ppl. Nothing is good, everything is wrong. In: COH2 Gameplay |
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