Profile of Thunderhun
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Register Time: 20 Jun 2013, 10:33 AM
Last Visit Time: 9 Apr 2024, 21:03 PM
Broadcast: https://www.twitch.tv/thunder19hun
Game Name: Thunderhun
Register Time: 20 Jun 2013, 10:33 AM
Last Visit Time: 9 Apr 2024, 21:03 PM
Broadcast: https://www.twitch.tv/thunder19hun
Game Name: Thunderhun
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Post History of Thunderhun
Thread: Ostheer 1v1 USF20 Sep 2014, 14:43 PM
You can hide your sniper anytime..... Tellers still exist..... Dirty cheap osts still here..... Vetted Mg-42s with AP rounds...... If you get a PAK they won't dare rushing in. If you survive the first 10 mins as Ost you can get a sniper anytime without fear of US counter, only Priests are a problem. About ET; it's still retarded.....gren spam + p4s into TA In: COH2 Gameplay |
Thread: Are kubelwagens OP20 Sep 2014, 13:59 PM
Who needs skill when you have axis, OKW is the OPest, I see what you want Relic. In: COH2 Balance |
Thread: We need Allied War Machine back!20 Sep 2014, 09:40 AM
Soviet Industry is already the allied war machine (see: spam) commander. There is also a "soviet war machine" ability in the campaign. It replaces the losses with T-34s, that could work in MP. In: COH2 Gameplay |
Thread: Let's talk Soviet faction.20 Sep 2014, 09:29 AM
Volks are the best mainline and cheapest infantry in the game, they don't need the buff, but cons deserve a huge one. If you want to give Volks AI upgrade you seriously need to play the game. Edit: About the soviet faction design: most of the units should have upgrades once they hit vet 3 in order to better scale into late-mid game. Like T34 --> 85 upgrade, cons --> weapon upgrade, CEs --> small armor upgrade, su85 --> su-100. In: COH2 Balance |
Thread: The Cost of Balance and Meta20 Sep 2014, 09:27 AM
I voted yes, 'cause right now the game is in a retarded state. Since WFA the fun meter has dropped way too much, the diversity isn't enough for COH2. In: Lobby |
Thread: Most requested unit in coh2 history...19 Sep 2014, 19:00 PM
I wasn't refering to just 1v1s...teamgames's german heavy armor is a pain in the ass. In: COH2 Balance |
Thread: Time to shake it up relic!19 Sep 2014, 18:34 PM
Screw the % numbers, but why are the German factions better designed? Its much better to play Axis than Allies. +1....they are just better In: COH2 Gameplay |
Thread: Should the blitzkrieg ability cost fuel? 19 Sep 2014, 18:32 PM
It should be reworked, not getting a price adjustment. It's retarded like "stun" ability. In: COH2 Balance |
Thread: A historical comparison in the Game19 Sep 2014, 18:31 PM
This game uses an alternate history in this patch....the germans were winning in 1944-45 while the allies had to cheese to survive. About the T-34: It's one of the most worthless unit. About listening to high-ranked players/own testers, NOPE. Tell me why are noobs in the test servers while devs ignoring good suggestions from reasonable players like TheMachine or Cruzz?? In: COH2 Balance |
Thread: Kubel counterplay19 Sep 2014, 18:26 PM
Seems like people here haven't faced a well-microed Kübel, ST + sWs at their cut-off before 1 min mark. Apart from fighting positions US T0 cannot counter this unit before M20 (which likely will do nothing against mines, shrecks or raketen-43s). In: COH2 Balance |
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